Skill Claude CodeCodex
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Skill Claude CodeCodex
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Skill Claude CodeCodex
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Skill Claude CodeCodex
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Skill Claude CodeCodex
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Skill Claude CodeCodex
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Skill Claude CodeCodex
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Skill Claude CodeCodex
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Skill Claude CodeCodex
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Skill Claude CodeCodex
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Skill Claude CodeCodex
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Plugin Claude Code
Bundles 14 skills, 26 commands, 7 agents, 6 hooks · 1,673 tokens together
Universal Claude Code workflow with specialized agents, skills, hooks, and mode commands for any software project. Includes orchestrator, code-reviewer, debugger, docs-writer, security-auditor, refactorer, and test-architect agents.
Plugin Claude Code
Bundles 14 skills · 731 tokens together
Universal Claude Code workflow with specialized agents, skills, hooks, and mode commands for any software project. Includes orchestrator, code-reviewer, debugger, docs-writer, security-auditor, refactorer, and test-architect agents.
Command Claude Code
Architectural design session - analyze requirements, propose architecture, create design docs.
Command Claude Code
Create git commit with auto-generated conventional commit message.
Command Claude Code
Debugging session - systematic problem investigation.
Command Claude Code
Generate documentation (API docs, READMEs, guides).
Command Claude Code
Learning and teaching mode - explains decisions, provides context, educational approach.
Command Claude Code
Demonstrate parallel execution by launching multiple agents simultaneously.
Command Claude Code
Fast iteration mode - quick fixes without extensive planning.
Command Claude Code
Refactoring session - improves code quality without changing behavior.
Command Claude Code
Comprehensive code review - checks security, performance, maintainability.
Command Claude Code
Security audit with OWASP Top 10 vulnerability check.
Command Claude Code
Design test coverage strategy with test-architect guidance.
Command Claude Code
Multi-phase verification of implementation with adversarial review.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: