threejs-materials

threejs-materials is a skill for Claude Code, Codex from CloudAI-X/threejs-skills. It costs 60 tokens per session (6,806 once invoked), scanned A, original, MIT.

A guide to defining how Three.js 3D surfaces look, including colour, textures, reflections, and custom shader-based materials. Three.js is a JavaScript library for displaying 3D graphics in a web page.

In plain words
What is it for?
Use it to style meshes, configure physically based rendering, apply textures, create custom shaders, and optimise material use.
Why use it?
It helps match a surface’s appearance to the scene while choosing materials that fit the required visual detail and performance.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to style meshes, configure physically based rendering, apply textures, create custom shaders, and optimise material use.

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Install with agentmods
npx agentmods add skills/cloudai-x/threejs-skills/threejs-materials
About the project

Three.js Skills is a set of skill files that gives Claude Code current guidance and working examples for Three.js, a JavaScript library used to create 3D scenes and graphics in web applications. It is for developers who want generated code to match the Three.js release they install and avoid outdated APIs. The catalogue entry consists of ten skills covering areas such as scenes, geometry, materials, lighting, and textures.

CloudAI-X/threejs-skills · 3,717 stars · on GitHub · x.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CloudAI-X/threejs-skills --skill threejs-materials
Clone the repo
git clone --depth 1 https://github.com/CloudAI-X/threejs-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-materials

README.md
[![agentmods](https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-materials/github.svg)](https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-materials)
Your own site
<a href="https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-materials"><img src="https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-materials/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-materials

Your own site · 80×15
<a href="https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-materials"><img src="https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,806 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 19 Oct 2026
  • Snyk pass 19 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.06806
Opus 5.5 $0.00024 $0.02722
Sonnet 5.5 $0.00012 $0.01361
Haiku 4.5 $0.00006 $0.00681

Measured 5d ago against content hash 7d17cefac801, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-materials/SKILL.md · 501 lines

How it starts

The opening of the file, as written. The whole thing — 501 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Materials

Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer.

Quick Start

import * as THREE from "three";

const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const scene = new THREE.Scene();

const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(0, 0, 3);

// PBR material - the default choice for lit, realistic surfaces
const material = new THREE.MeshStandardMaterial({
  color: 0x00aaff,
  roughness: 0.35,
  metalness: 0.1,
});
const mesh = new THREE.Mesh(new THREE.SphereGeometry(1, 48, 32), material);
scene.add(mesh);
scene.add(new THREE.HemisphereLight(0xffffff, 0x444444, 1)); // lit materials render black without lights
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 3, 3);
scene.add(light);

function animate() {
  mesh.rotation.y += 0.01;
  renderer.render(scene, camera);
}

renderer.setAnimationLoop(animate);

Material Types Overview

Material Use case Lighting
MeshBasicMaterial Unlit color, textures, wireframes None
MeshLambertMaterial Matte diffuse surfaces Diffuse
MeshPhongMaterial Shiny plastic, cheap specular Diffuse + specular
MeshStandardMaterial PBR metal/rough workflow PBR
MeshPhysicalMaterial PBR plus clearcoat, transmission, sheen, iridescence PBR
MeshToonMaterial Cel shading Toon steps
MeshMatcapMaterial Lit look baked into a matcap texture, no lights needed Baked
ShadowMaterial Transparent surface that shows only the shadows it receives Shadows only
PointsMaterial Point clouds None
LineBasicMaterial / LineDashedMaterial Lines None
ShaderMaterial / RawShaderMaterial Custom GLSL, WebGLRenderer only Custom

Read the full file on GitHub · 501 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed 7d17cefac801
  2. 6d ago Changed · -20 lines · +20 tokens per session a6a2615fbaac
  3. 1mo ago First seen · 521 lines · 40 tokens per session scan A d5846d1b8254

Subscribe to this mod's changes

threejs-materials is a skill published in the GitHub repository CloudAI-X/threejs-skills (3,717 stars, last pushed 6d ago), licensed MIT. It adds 60 tokens to every session and 6,806 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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