threejs-performance

threejs-performance is a skill for Claude Code, Codex from CloudAI-X/threejs-skills. It costs 72 tokens per session (5,890 once invoked), scanned A, original, MIT.

A guide to measuring and improving Three.js rendering speed. It covers frame work, GPU and CPU costs, memory use, and ways to reduce the amount of work needed for each frame.

In plain words
What is it for?
Use it to measure draw calls, triangles, textures, shadows, shader work, particles, and other performance factors in WebGL or WebGPU scenes.
Why use it?
It helps investigate slow or jerky 3D scenes by showing which rendering costs and memory counters to inspect before optimizing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to measure draw calls, triangles, textures, shadows, shader work, particles, and other performance factors in WebGL or WebGPU scenes.

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Install with agentmods
npx agentmods add skills/cloudai-x/threejs-skills/threejs-performance
About the project

Three.js Skills is a set of skill files that gives Claude Code current guidance and working examples for Three.js, a JavaScript library used to create 3D scenes and graphics in web applications. It is for developers who want generated code to match the Three.js release they install and avoid outdated APIs. The catalogue entry consists of ten skills covering areas such as scenes, geometry, materials, lighting, and textures.

CloudAI-X/threejs-skills · 3,661 stars · on GitHub · x.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CloudAI-X/threejs-skills --skill threejs-performance
Clone the repo
git clone --depth 1 https://github.com/CloudAI-X/threejs-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-performance

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-performance

Your own site · 80×15
<a href="https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-performance"><img src="https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-performance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,890 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.05890
Opus 5.5 $0.00029 $0.02356
Sonnet 5.5 $0.00014 $0.01178
Haiku 4.5 $0.00007 $0.00589

Measured yesterday against content hash dacbf6a43ed2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-performance/SKILL.md · 392 lines

How it starts

The opening of the file, as written. The whole thing — 392 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Performance

Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer.

Quick Start

import * as THREE from "three";

const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const scene = new THREE.Scene();
scene.add(new THREE.HemisphereLight(0xffffff, 0x445566, 1));
const sun = new THREE.DirectionalLight(0xffffff, 2);
sun.position.set(3, 6, 4);
scene.add(sun);

const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(0, 2, 8);

const mesh = new THREE.Mesh(new THREE.SphereGeometry(1, 32, 16), new THREE.MeshStandardMaterial({ color: 0x4488ff }));
scene.add(mesh);

function animate() {
  mesh.rotation.y += 0.01;
  renderer.render(scene, camera);
  // the counters reset at the start of every render() call, so these cover the frame just drawn
  console.log(`${renderer.info.render.calls} calls, ${renderer.info.render.triangles} triangles, ${renderer.info.memory.textures} textures`);
}

renderer.setAnimationLoop(animate);

Measure First

Optimize what the numbers name, not what a hunch suspects. WebGLRenderer's renderer.info object is read after render():

function animate() {
  renderer.render(scene, camera);
  console.table({
    calls: renderer.info.render.calls, // draw calls submitted by this render
    triangles: renderer.info.render.triangles,
    lines: renderer.info.render.lines,
    points: renderer.info.render.points,
    geometries: renderer.info.memory.geometries, // geometry buffers live on the GPU
    textures: renderer.info.memory.textures,
    programs: renderer.info.programs.length, // compiled shader programs in the cache
  });
}

renderer.setAnimationLoop(animate);

Details worth knowing when reading these:

  • The counters reset at the start of every render() call while info.autoReset is true (the default). Reading them before render() reports the previous frame, and a frame with several render() calls (picking, reflections, post passes) shows only the last one's numbers.
  • Shadow-map drawing runs through the same counters: each shadow-casting light re-draws its casters from the light's view inside render(), and those draws appear in calls and triangles. Toggling a light's castShadow is directly visible here.
  • info.memory.geometries and info.memory.textures count uploads, not bytes; they drop when the matching dispose() runs. Geometries and textures upload once and are shared by every mesh that references them.

Read the full file on GitHub · 392 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 392 lines · 72 tokens per session scan A dacbf6a43ed2

Subscribe to this mod's changes

threejs-performance is a skill published in the GitHub repository CloudAI-X/threejs-skills (3,661 stars, last pushed yesterday), licensed MIT. It adds 72 tokens to every session and 5,890 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-20.

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