Three.js Skills is a set of skill files that gives Claude Code current guidance and working examples for Three.js, a JavaScript library used to create 3D scenes and graphics in web applications. It is for developers who want generated code to match the Three.js release they install and avoid outdated APIs. The catalogue entry consists of ten skills covering areas such as scenes, geometry, materials, lighting, and textures.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CloudAI-X/threejs-skills --skill threejs-interactiongit clone --depth 1 https://github.com/CloudAI-X/threejs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-interaction)<a href="https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-interaction"><img src="https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-interaction/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-interaction"><img src="https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-interaction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00063 | $0.05296 |
| Opus 5.5 | $0.00025 | $0.02118 |
| Sonnet 5.5 | $0.00013 | $0.01059 |
| Haiku 4.5 | $0.00006 | $0.00530 |
Grade A, and why
threejs-interaction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 501 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js Interaction
Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer.
Quick Start
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x111318);
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(0, 1.5, 5);
const mesh = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x3a86ff }),
);
scene.add(mesh);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 4);
scene.add(light, new THREE.AmbientLight(0xffffff, 0.4));
const controls = new OrbitControls(camera, renderer.domElement); // connects itself
controls.enableDamping = true; // requires controls.update() every frame
const timer = new THREE.Timer();
timer.connect(document); // freezes the delta while the tab is hidden
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2();
function setPointer(event) {
// NDC coordinates relative to the canvas, so the page can scroll or embed it
const rect = renderer.domElement.getBoundingClientRect();
pointer.set(
((event.clientX - rect.left) / rect.width) * 2 - 1,
-((event.clientY - rect.top) / rect.height) * 2 + 1,
);
}
renderer.domElement.addEventListener("pointerdown", (event) => {
setPointer(event);
raycaster.setFromCamera(pointer, camera);
const hits = raycaster.intersectObject(mesh); // also tests children (recursive by default), as a loaded model needs
if (hits.length > 0) console.log("clicked", hits[0].object);
});
function animate() {
timer.update();
controls.update(timer.getDelta());
renderer.render(scene, camera);
}
renderer.setAnimationLoop(animate);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · +1 lines 46f60f3235aa
- 2d ago Changed · -161 lines · +19 tokens per session 39c24032aa36
- 1mo ago First seen · 661 lines · 44 tokens per session scan A 1bb23f0388d3
threejs-interaction is a skill published in the GitHub repository CloudAI-X/threejs-skills (3,661 stars, last pushed yesterday), licensed MIT. It adds 63 tokens to every session and 5,296 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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