Three.js Skills is a set of skill files that gives Claude Code current guidance and working examples for Three.js, a JavaScript library used to create 3D scenes and graphics in web applications. It is for developers who want generated code to match the Three.js release they install and avoid outdated APIs. The catalogue entry consists of ten skills covering areas such as scenes, geometry, materials, lighting, and textures.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CloudAI-X/threejs-skills --skill threejs-react-three-fibergit clone --depth 1 https://github.com/CloudAI-X/threejs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-react-three-fiber)<a href="https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-react-three-fiber"><img src="https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-react-three-fiber/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cloudai-x/threejs-skills/threejs-react-three-fiber"><img src="https://agentmods.dev/badge/skills/cloudai-x/threejs-skills/threejs-react-three-fiber.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.07597 |
| Opus 5.5 | $0.00026 | $0.03039 |
| Sonnet 5.5 | $0.00013 | $0.01519 |
| Haiku 4.5 | $0.00006 | $0.00760 |
Grade A, and why
threejs-react-three-fiber scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 489 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js React Three Fiber
Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer.
Quick Start
Targets @react-three/fiber 9.8 with React 19 and @react-three/drei 10.7. The Canvas creates and owns a WebGLRenderer, a scene and a camera; three.js objects become JSX elements. The Canvas fills its parent element, so give the parent a height. The component fragments below render inside a Canvas like this one; lit materials assume its lights.
import { useRef } from "react";
import { Canvas, useFrame } from "@react-three/fiber";
import { OrbitControls } from "@react-three/drei";
function Box() {
const ref = useRef();
useFrame((_, delta) => {
ref.current.rotation.y += delta;
});
return (
<mesh ref={ref} position={[0, 0.5, 0]} castShadow>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color="#d9915b" />
</mesh>
);
}
export default function App() {
return (
<Canvas shadows="percentage" camera={{ position: [3, 2, 4], fov: 50 }}>
<color attach="background" args={["#111827"]} />
<ambientLight intensity={0.4} />
<directionalLight position={[3, 4, 2]} intensity={2} castShadow />
<Box />
<mesh rotation-x={-Math.PI / 2} receiveShadow>
<planeGeometry args={[10, 10]} />
<meshStandardMaterial color="#20293a" />
</mesh>
<OrbitControls makeDefault />
</Canvas>
);
}
Canvas Props
export function App() {
return (
<Canvas
shadows="variance"
dpr={[1, 2]}
frameloop="demand"
flat
camera={{ position: [0, 2, 6], fov: 45 }}
gl={{ powerPreference: "high-performance" }}
onCreated={(state) => state.gl.setClearColor("#111827")}
>
{/* scene contents */}
</Canvas>
);
}
camera: props for the default camera, or a camera instance. Without it you get aPerspectiveCamerawith fov 75, near 0.1, far 1000, at z 5 looking at the origin; fiber updates aspect (or left/right/top/bottom withorthographic) and the projection matrix on every resize.camera={{ manual: true }}puts projection entirely in your hands.dpr: a number, or[min, max]clamped againstwindow.devicePixelRatio; the range follows display changes.shadows:trueenables shadow maps, a string ('basic','percentage','variance') picks the filter type, an object merges into the renderer'sshadowMapproperties.true,'soft'and the defaultfalseall set PCFSoftShadowMap, which three swaps for PCFShadowMap with a console warning (WebGLRenderer when shadows render, WebGPURenderer on every Canvas);'percentage'is the same soft filter without the warning.flatsets NoToneMapping; without it fiber applies ACESFilmicToneMapping — unlike plain three.js, tone mapping is on by default.linearswitches the output to LinearSRGBColorSpace; the default is sRGB.legacydisables three's ColorManagement.gl: props for the defaultnew WebGLRenderer({ canvas, antialias: true, alpha: true, powerPreference: "high-performance" }), a renderer instance, or a factory function (the WebGPU path below).frameloop:'always'renders every frame,'demand'renders only after React changes orinvalidate(),'never'hands the loop over (call the module-leveladvance(timestamp)export with a time in seconds;useFrame's delta is the difference between successive timestamps, so milliseconds make it 1000 times too large).eventsreplaces the event manager (the default maps DOM pointer events to raycasts);eventSource(an element pointer events attach to, default the Canvas wrapper) andeventPrefix('offset'by default;'page','client','layer','screen'when the page scrolls or transforms the canvas) tune pointer mapping.onCreatedruns once the renderer exists;onPointerMissedfires on clicks that hit nothing.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 489 lines · 65 tokens per session scan A 07c0f09516dc
threejs-react-three-fiber is a skill published in the GitHub repository CloudAI-X/threejs-skills (3,661 stars, last pushed yesterday), licensed MIT. It adds 65 tokens to every session and 7,597 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-20.
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