asset-audit

asset-audit is a skill for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 30 tokens per session (787 once invoked), scanned A, original, MIT.

A review checklist for project assets such as images, audio, 3D models, and data files.

In plain words
What is it for?
Use it to scan asset directories, check naming and size rules, and look for files that are not referenced by the source code.
Why use it?
It helps find inconsistent names, oversized files, unused assets, and disorganized asset folders before they cause project or build problems.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to scan asset directories, check naming and size rules, and look for files that are not referenced by the source code.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codephobiia/claude-roblox-game-studio/asset-audit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CodePhobiia/claude-roblox-game-studio --skill asset-audit
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-audit

README.md
[![agentmods](https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/asset-audit/github.svg)](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/asset-audit)
Your own site
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/asset-audit"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/asset-audit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-audit

Your own site · 80×15
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/asset-audit"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/asset-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 787 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00787
Opus 5 $0.00015 $0.00394
Sonnet 5 $0.00006 $0.00157
Haiku 4.5 $0.00003 $0.00079

Measured 10d ago against content hash 1f7594baef13, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

asset-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/asset-audit/SKILL.md · 105 lines

How it starts

The opening of the file, as written. The whole thing — 105 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/asset-audit — Asset Review

Delegate to: art-director (with technical-artist for optimization review)

Steps

1. Scan Asset Directories

find assets/ -type f | sort

Categorize by type: images, audio, models, data.

2. Naming Convention Check

Standard: lowercase-kebab-case.ext

Good: wooden-crate.fbx, sword-swing-01.mp3, ui-button-bg.png Bad: Wooden Crate.fbx, swordswing1.mp3, UI_Button_BG.png

# Find files with spaces (violation)
find assets/ -type f -name "* *"

# Find files with uppercase (violation — except extensions)
find assets/ -type f | grep -v "/[a-z0-9-]*\.[a-zA-Z0-9]*$"

3. File Size Check

Flag large files:

  • Images > 1MB (warning), > 5MB (critical)
  • Audio > 1MB short SFX (warning), > 10MB music (normal)
  • Models > 5MB (warning), > 20MB (critical)
find assets/images -type f -size +1M
find assets/audio -type f -size +10M
find assets/models -type f -size +5M

4. Unused Asset Detection

Check which assets are referenced in code:

# For each asset, grep for its name in src/
for asset in $(find assets/ -type f -name "*.png" -o -name "*.jpg"); do
    name=$(basename "$asset")
    if ! grep -r "$name" src/ > /dev/null; then
        echo "POTENTIALLY UNUSED: $asset"
    fi
done

Note: Some assets may be referenced by ID (Roblox asset ID), not by filename. Manual verification needed.

5. Organization Check

  • All images in assets/images/
  • All audio in assets/audio/
  • All models in assets/models/
  • All data (JSON) in assets/data/
  • Sub-categorized if > 20 files in a folder (e.g., assets/images/ui/, assets/images/icons/)

6. Roblox Limit Check

  • Mesh triangles: Flag models > 10,000 tris (need DCC tool inspection)
  • Texture resolution: Flag images > 1024×1024
  • Audio duration: Flag audio > 60 seconds that isn't music

7. Generate Report

# Asset Audit

## Summary
- Total assets: X
- Images: X
- Audio: X
- Models: X
- Data files: X

## Violations
### Naming (must fix)
- [path] — violates kebab-case

### Oversized (should fix)
- [path] — [size] exceeds [limit]

### Potentially Unused (investigate)
- [path] — no references found in src/

### Organization (nice to have)
- [suggestion]

## Statistics
- Largest asset: [path, size]
- Most referenced: [path, count]
- Total asset size: XX MB

## Recommendations
1. [Specific cleanup action]
2. [Optimization opportunity]

Read the full file on GitHub · 105 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 105 lines · 30 tokens per session scan A 1f7594baef13

Subscribe to this mod's changes

asset-audit is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 30 tokens to every session and 787 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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