bug-report

bug-report is a skill for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 20 tokens per session (629 once invoked), scanned A, original, MIT.

A structured process for creating bug reports, which document a software problem with reproduction steps, expected and actual behavior, and severity.

In plain words
What is it for?
It is for gathering environment and impact details, reproducing the problem when possible, assigning a severity from S0 to S4, and writing the report from the project's template.
Why use it?
It turns an informal problem description into the details developers and testers need to reproduce, prioritize, and fix the issue.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It is for gathering environment and impact details, reproducing the problem when possible, assigning a severity from S0 to S4, and writing the report from the project's template.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codephobiia/claude-roblox-game-studio/bug-report
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CodePhobiia/claude-roblox-game-studio --skill bug-report
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bug-report

README.md
[![agentmods](https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/bug-report.svg)](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/bug-report)
Your own site
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/bug-report"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/bug-report.svg" alt="Measured on agentmods" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 629 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00629
Opus 5 $0.00010 $0.00315
Sonnet 5 $0.00004 $0.00126
Haiku 4.5 $0.00002 $0.00063

Measured 8d ago against content hash 0308f967f9a3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

bug-report scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/bug-report/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/bug-report — Bug Report Creation

Delegate to: qa-tester (with qa-lead for triage)

Steps

1. Gather Information

Ask the user for:

  • Short description: One sentence summary
  • What happened: What did you observe?
  • What should have happened: Expected behavior
  • When: Did this just start or has it been happening?
  • Where: Which system/feature is affected?
  • Device: Platform (mobile/PC/console), screen size, network
  • Frequency: Always / sometimes / once?
  • Impact: How many players affected? Data loss risk?

2. Reproduce (if possible)

Work with the user to find reliable repro steps:

  1. Start from a known state (e.g., fresh login)
  2. List each action taken
  3. Note the exact point where behavior diverges from expected

3. Classify Severity

  • S0 — Critical: Data loss, crashes, security exploits, can't play
  • S1 — Major: Feature broken for many users, major visual/UX issues
  • S2 — Normal: Feature works but with noticeable problems
  • S3 — Minor: Small glitches, edge cases, polish items
  • S4 — Cosmetic: Typos, minor style issues

4. Generate Bug Report

Use .claude/docs/templates/bug-report-template.md as the base.

# BUG: [Short descriptive title]

**ID**: BUG-YYYY-MM-DD-NNN
**Severity**: [S0-S4]
**Device**: [Platform, resolution, network]
**Build**: [Version or git commit]
**Reported**: YYYY-MM-DD
**Status**: Open

## Steps to Reproduce
1. [Step 1]
2. [Step 2]
3. [Step 3]

## Expected Behavior
[What should happen]

## Actual Behavior
[What actually happens]

## Evidence
- Screenshots: [paths or links]
- Video: [link if available]
- Console output: [paste relevant errors]
- Stack trace: [paste if available]

## Affected Systems
- [System 1]
- [System 2]

## Suspected Root Cause
[Any theories about where the bug lives]

## Workaround (if known)
[Anything the user can do to avoid it]

## Notes
[Anything else relevant]

5. Save and Triage

Present the report to the user. On approval:

  • Save to production/bugs/BUG-<date>-<NNN>.md
  • Add to production/bugs/index.md if that exists
  • For S0/S1: Immediately escalate to qa-lead + producer
  • Delegate investigation to the appropriate specialist based on affected system

Read the full file on GitHub · 86 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 86 lines · 20 tokens per session scan A 0308f967f9a3

Subscribe to this mod's changes

bug-report is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 20 tokens to every session and 629 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

debug-optimize-lcp

Guides debugging and optimizing Largest Contentful Paint (LCP) using Chrome DevTools MCP tools. Use this skill whenever the user asks about LCP performance, slow page loads, Core Web Vitals optimization, or wants to understand why their page's main content takes too long to appear. Also use when the user mentions…

ChromeDevTools/chrome-devtools-mcp · 99 tokens

systematic-debugging

Use when debugging a failing test, build error, or runtime issue that isn't immediately obvious. Guides a 4-phase root cause analysis instead of random fix attempts.

open-metadata/OpenMetadata · 37 tokens

diagnose

Trace from a reproduced symptom to the source code that causes it. Pin the specific file and approximate line, rate confidence in the cause and clarity of the fix independently, and always propose a concrete fix.

emdash-cms/emdash · 43 tokens

repro-admin

Reproduce an EmDash admin UI bug. Attach a container, start the demo dev server, drive the admin with agent-browser using the dev-bypass session, and capture the reproduction as screenshots plus a replayable transcript.

emdash-cms/emdash · 48 tokens

log-error-digest

Analyze log files to troubleshoot errors, identify peak error periods, and produce error clustering, frequency statistics, and time distribution reports. Supports JSON, syslog, and Nginx formats with automatic detection. Use when a user uploads a .log file and asks to analyze errors, find patterns, debug issues, or…

zebbern/claude-code-guide · 71 tokens

byted-util-volcengine-detect-retry

An orchestration workflow for Volcengine Cloud Detect, a service that checks websites or network endpoints from test locations.

bytedance/agentkit-samples · 101 tokens