Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill onboardgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/onboard)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/onboard"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/onboard/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/onboard"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/onboard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.00946 |
| Opus 5 | $0.00013 | $0.00473 |
| Sonnet 5 | $0.00005 | $0.00189 |
| Haiku 4.5 | $0.00003 | $0.00095 |
Grade A, and why
onboard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/onboard — New Contributor Onboarding
Delegate to: producer (with technical-director for tech orientation, game-designer for creative orientation)
Steps
1. Welcome
Greet the new contributor. Ask:
- "What's your role?" (programmer, designer, artist, QA, mixed)
- "Experience level?" (new to Roblox / experienced Roblox dev / experienced but new to this project)
- "What are you hoping to contribute to?" (specific system, general help, exploration)
2. Context Overview
Based on their role, give a tailored tour:
For Programmers
- CLAUDE.md — project-wide config
.claude/docs/roblox-architecture-guide.md— architecture overview.claude/docs/luau-style-guide.md— coding standards.claude/rules/— path-scoped standardssrc/— game sourcedesign/gdd/— design docs to understand what we're building
For Designers
design/gdd/master-gdd.md— master design docdesign/gdd/systems-index.md— all systems catalog.claude/docs/templates/gdd-master.mdandgdd-system.md— templates for new docsdocs/COLLABORATIVE-DESIGN-PRINCIPLE.md— how we work together
For Artists
assets/— asset directories- Ask user to confirm art style docs (if they exist, point to them)
- art-director agent knowledge via
.claude/agents/art-director.md
For QA
tests/— existing testsproduction/bugs/— bug tracker (if exists).claude/docs/templates/bug-report-template.md— bug format- qa-lead and qa-tester agent knowledge
3. Introduce Key Agents
Show them the studio hierarchy:
- Directors (Opus): creative, technical, producer
- Leads (Sonnet): game-designer, lead-programmer, etc.
- Specialists (Sonnet/Haiku): the deep specialists
Explain:
- "We use subagents for specialized work"
- "You can invoke slash commands with
/command" - "Most work flows: Question → Options → Decision → Draft → Approval"
4. Introduce Workflows
Show the most useful skills for their role:
- Programmers:
/code-review,/luau-lint,/datastore-review,/remotes-audit - Designers:
/gdd,/design-review,/balance-check,/design-system - QA:
/bug-report,/exploit-check - All:
/sprint-plan,/estimate,/start(if jumping in cold)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 106 lines · 26 tokens per session scan A 371f2fcc6227
onboard is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 26 tokens to every session and 946 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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