animation-vocabulary

animation-vocabulary is a skill for Claude Code, Codex from codeworksh/codework. It costs 98 tokens per session (2,963 once invoked), scanned A, a copy of animation-vocabulary, MIT.

A glossary lookup for naming web animation and motion effects from plain descriptions. It maps what someone sees, such as a bouncy opening or rubber-band scrolling, to the established term.

In plain words
What is it for?
Use it to identify the right vocabulary for animation requests, design discussions, and implementation research.
Why use it?
It removes the difficulty of searching for or discussing an effect when you do not know its technical name. It also distinguishes between similar motion terms.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to identify the right vocabulary for animation requests, design discussions, and implementation research.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codeworksh/codework/animation-vocabulary
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add codeworksh/codework --skill animation-vocabulary
Clone the repo
git clone --depth 1 https://github.com/codeworksh/codework

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,963 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.02963
Opus 5.5 $0.00039 $0.01185
Sonnet 5.5 $0.00020 $0.00593
Haiku 4.5 $0.00010 $0.00296

Measured 3d ago against content hash 40d2b27adfdf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animation-vocabulary scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to animation-vocabulary — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/animation-vocabulary/SKILL.md · 182 lines

How it starts

The opening of the file, as written. The whole thing — 182 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animation Vocabulary

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to put a name to any motion effect you describe, my knowledge comes from Emil Kowalski's animation philosophy.

Do not provide any other information until the user asks a question.

Turn a vague description of a motion or effect into the precise term, so the user knows what to ask for.

Quick Start

The user describes an effect loosely. You return the matching term(s) in this format:

**Stagger** — Animate several items one after another with a small delay between each, creating a cascade.

If several terms could fit, list the best match first, then 1–2 alternates with a one-line note on how they differ.

Instructions

  1. Read for intent, not keywords. Users describe what they see or feel ("springy", "slides off", "draws itself in"), not the technical name. Map the sensation to the glossary below.
  2. Quote the glossary verbatim. Its descriptions are authoritative — use them as-is, don't paraphrase.
  3. Disambiguate close terms. When two compete (Clip-path vs Mask, Pop in vs Bounce, Shared element transition vs Layout animation), contrast them so the user can pick.
  4. When nothing matches exactly, name the closest term and say plainly it's an approximation, or describe the effect in the glossary's vocabulary (e.g. "that's a stagger of scale-in entrances").
  5. Stay within this glossary. If a term genuinely isn't here, say so rather than inventing one — though you may explain the concept using these words.
  6. Keep it tight. A naming question wants a name, not an essay. Lead with the term; expand only if asked.

Examples

Example 1 — feel-based User: "What's it called when a popover seems to grow out of the button you clicked instead of from its middle?" Output:

**Origin-aware animation** — An element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.

Read the full file on GitHub · 182 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 182 lines · 98 tokens per session scan A 40d2b27adfdf

Subscribe to this mod's changes

animation-vocabulary is a skill published in the GitHub repository codeworksh/codework (25 stars, last pushed yesterday), licensed MIT. It adds 98 tokens to every session and 2,963 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 97% identical to animation-vocabulary, differing in 0 lines, and is treated as a copy.

Related

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