apple-design

apple-design is a skill for Claude Code, Codex from codeworksh/codework. It costs 80 tokens per session (5,152 once invoked), scanned A, a copy of apple-design, MIT.

A web interface design guide based on Apple's talks about fluid motion and physical-feeling interactions. It covers gestures, dragging, swiping, sheets, momentum, translucent materials, and typography.

In plain words
What is it for?
Use it when building or reviewing gesture-driven web interfaces, spring animations, drag and swipe interactions, sheets, and layered visual styles.
Why use it?
It helps when an interface feels stiff or disconnected from how people move and interact with it. It explains design choices for motion that can be interrupted and controlled naturally.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when building or reviewing gesture-driven web interfaces, spring animations, drag and swipe interactions, sheets, and layered visual styles.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codeworksh/codework/apple-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add codeworksh/codework --skill apple-design
Clone the repo
git clone --depth 1 https://github.com/codeworksh/codework

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for apple-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/codeworksh/codework/apple-design/github.svg)](https://agentmods.dev/skills/codeworksh/codework/apple-design)
Your own site
<a href="https://agentmods.dev/skills/codeworksh/codework/apple-design"><img src="https://agentmods.dev/badge/skills/codeworksh/codework/apple-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for apple-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/codeworksh/codework/apple-design"><img src="https://agentmods.dev/badge/skills/codeworksh/codework/apple-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,152 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.05152
Opus 5.5 $0.00032 $0.02061
Sonnet 5.5 $0.00016 $0.01030
Haiku 4.5 $0.00008 $0.00515

Measured 3d ago against content hash 77bb63b7043b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

apple-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to apple-design — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/apple-design/SKILL.md · 291 lines

How it starts

The opening of the file, as written. The whole thing — 291 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apple Design

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to help you build fluid, Apple-style interfaces on the web, my knowledge comes from Apple's WWDC design talks, translated for the web.

Do not provide any other information until the user asks a question.

How Apple builds interfaces that stop feeling like a computer and start feeling like an extension of you. This knowledge comes from Apple's WWDC design talks — chiefly Designing Fluid Interfaces (WWDC 2018) — distilled and translated into the web platform (CSS, Pointer Events, requestAnimationFrame, spring libraries like Motion/Framer Motion).

The through-line: an interface feels alive when motion starts from the current on-screen value, inherits the user's velocity, projects momentum forward, and can be grabbed and reversed at any instant. Springs are the tool that makes all of this natural, because they are inherently interruptible and velocity-aware.

The Core Idea

"When we align the interface to the way we think and move, something magical happens — it stops feeling like a computer and starts feeling like a seamless extension of us."

An interface is fluid when it behaves like the physical world: things respond instantly, move continuously, carry momentum, resist at boundaries, and can be redirected mid-motion. Everything below is a way to get closer to that.

Apple frames design as serving four human needs: safety/predictability, understanding, achievement, and joy. Every rule here serves one of them.

1. Response — kill latency

The moment lag appears, the feeling of directness "falls off a cliff." Response is the foundation everything else is built on.

  • Respond on pointer-down, not on release. Highlight a button the instant it's pressed. Waiting for click/touch-up to show feedback feels dead.
  • Be vigilant about every latency. Audit debounces, artificial timers, transition waits, and the ~300ms tap delay. Anything on the input path that isn't essential is a regression.
  • Feedback must be continuous during the interaction, not just at the end. For a drag, slider, or drawer, update the UI 1:1 with the pointer the whole way through — never animate only when the gesture completes.

Read the full file on GitHub · 291 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 291 lines · 80 tokens per session scan A 77bb63b7043b

Subscribe to this mod's changes

apple-design is a skill published in the GitHub repository codeworksh/codework (25 stars, last pushed yesterday), licensed MIT. It adds 80 tokens to every session and 5,152 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 92% identical to apple-design, differing in 0 lines, and is treated as a copy.

Related

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