comments-docs

comments-docs is a skill for Claude Code from codybrom/clairvoyance. It costs 63 tokens per session (1,518 once invoked), scanned A, original, MIT.

A review of comments and documentation in code, focusing on whether they explain meaning that the code cannot show by itself. It also checks for missing, redundant, or outdated explanations.

In plain words
What is it for?
Use it when reviewing comments, writing a new interface, or investigating code that is difficult to use despite having documentation.
Why use it?
Useful documentation helps a new reader understand and use code without reading its implementation. Repetitive or stale comments add noise and can mislead maintainers.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the clairvoyance plugin — 16 skills, 1 agent shipped together

Good fit Use it when reviewing comments, writing a new interface, or investigating code that is difficult to use despite having documentation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codybrom/clairvoyance/comments-docs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add codybrom/clairvoyance --skill comments-docs
Clone the repo
git clone --depth 1 https://github.com/codybrom/clairvoyance

Made for: Claude Code.

Or install clairvoyance, the plugin that ships this one along with the rest of its 16 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for comments-docs

README.md
[![agentmods](https://agentmods.dev/badge/skills/codybrom/clairvoyance/comments-docs/github.svg)](https://agentmods.dev/skills/codybrom/clairvoyance/comments-docs)
Your own site
<a href="https://agentmods.dev/skills/codybrom/clairvoyance/comments-docs"><img src="https://agentmods.dev/badge/skills/codybrom/clairvoyance/comments-docs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for comments-docs

Your own site · 80×15
<a href="https://agentmods.dev/skills/codybrom/clairvoyance/comments-docs"><img src="https://agentmods.dev/badge/skills/codybrom/clairvoyance/comments-docs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,518 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.01518
Opus 5.5 $0.00025 $0.00607
Sonnet 5.5 $0.00013 $0.00304
Haiku 4.5 $0.00006 $0.00152

Measured 1mo ago against content hash c3e26c87a88c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

comments-docs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/comments-docs/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Comments & Documentation Review Lens

When invoked with $ARGUMENTS, focus the analysis on the specified file or module. Read the target code first, then apply the checks below.

Comments are not recording a design that already exists. They are the medium in which the design is discovered. Code captures mechanism. Comments capture meaning. Even a perfect programming language could not replace them. The information types are distinct.

When to Apply

  • Reviewing code with comments (or conspicuously lacking them)
  • When writing new interfaces and considering documentation strategy
  • When comments feel useless or redundant
  • When a module is hard to use despite having documentation

Core Principles

The Guiding Principle

"Comments should describe things that aren't obvious from the code." — John Ousterhout, A Philosophy of Software Design

"Obvious" is from the perspective of someone reading the code for the first time, not the author. If a reviewer says something isn't obvious, it isn't. Don't argue, clarify.

Four Comment Types

1. Interface Comments

What and why for callers. Must be sufficient to use the interface without reading implementation. Operate at two levels: intuition (a sentence giving the mental model) and precision (argument/return docs more specific than the code). A comment that says "offset" does not specify inclusive vs exclusive.

2. Implementation Comments

What a block does (high-level) and why, not line-by-line how. For variable comments, think nouns, not verbs: describe what the variable represents, not how it's manipulated.

3. Cross-Module Comments

Document dependencies spanning module boundaries. Place at a convergence point, or maintain a central designNotes file with labeled sections per topic and short pointer comments in the code (// See "Zombies" in designNotes). Neither approach is perfect. This is a genuinely unsolved problem.

4. Data Structure Member Comments

Each field should have a comment capturing what's not obvious from the type or name: what it represents, units, valid ranges, boundary conditions (inclusive/exclusive), nullability, resource ownership (who frees/closes), invariants and relationships to other fields.

Read the full file on GitHub · 106 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 106 lines · 63 tokens per session scan A c3e26c87a88c

Subscribe to this mod's changes

comments-docs is a skill published in the GitHub repository codybrom/clairvoyance (12 stars, last pushed 9d ago), licensed MIT. It adds 63 tokens to every session and 1,518 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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