deep-modules

deep-modules is a skill for Claude Code from codybrom/clairvoyance. It costs 71 tokens per session (1,750 once invoked), scanned A, original, MIT.

A code-review guide for judging whether a module provides substantial behavior through a small, simple interface. An interface is the set of methods, parameters, and data that callers must understand.

In plain words
What is it for?
Use it to review classes, modules, and APIs, especially when there are many parameters, many forwarding methods, or several small components with limited responsibilities.
Why use it?
It helps identify designs where callers handle too many details or where many small classes cooperate to do one job. It also supports decisions about whether to combine or deepen modules during refactoring.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the clairvoyance plugin — 16 skills, 1 agent shipped together

Good fit Use it to review classes, modules, and APIs, especially when there are many parameters, many forwarding methods, or several small components with limited responsibilities.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codybrom/clairvoyance/deep-modules
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add codybrom/clairvoyance --skill deep-modules
Clone the repo
git clone --depth 1 https://github.com/codybrom/clairvoyance

Made for: Claude Code.

Or install clairvoyance, the plugin that ships this one along with the rest of its 16 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for deep-modules

README.md
[![agentmods](https://agentmods.dev/badge/skills/codybrom/clairvoyance/deep-modules/github.svg)](https://agentmods.dev/skills/codybrom/clairvoyance/deep-modules)
Your own site
<a href="https://agentmods.dev/skills/codybrom/clairvoyance/deep-modules"><img src="https://agentmods.dev/badge/skills/codybrom/clairvoyance/deep-modules/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for deep-modules

Your own site · 80×15
<a href="https://agentmods.dev/skills/codybrom/clairvoyance/deep-modules"><img src="https://agentmods.dev/badge/skills/codybrom/clairvoyance/deep-modules.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,750 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.01750
Opus 5.5 $0.00028 $0.00700
Sonnet 5.5 $0.00014 $0.00350
Haiku 4.5 $0.00007 $0.00175

Measured 1mo ago against content hash d6f6a369bf53, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

deep-modules scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/deep-modules/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Deep Modules Review Lens

When invoked with $ARGUMENTS, focus the analysis on the specified file or module. Read the target code first, then apply the checks below.

Evaluate whether modules provide powerful functionality through simple interfaces.

When to Apply

  • Reviewing a new class, module, or API design
  • When a module feels like it "doesn't do enough" or has too many parameters
  • When you see many small classes collaborating to do one thing
  • When a method signature closely mirrors what it calls
  • During refactoring to decide what to merge or deepen

Core Principles

The Depth Principle

Every module gives functionality and costs knowledge (in the form of an interface). Deep modules give a lot and ask for very little, delivering the highest return on interface cost. This is the same interface-vs-implementation-cost asymmetry pull-complexity-down's "Core Asymmetry" applies to caller burden — here it's applied to depth.

The deepest possible module can even have no interface at all. Garbage collection is the classic example: it does enormously complex work that callers never think about.

Importantly, interfaces are also bigger than they look. The visible part is the formal interface: signatures, types, and exceptions. The invisible part is the informal interface: ordering rules, side effects, performance characteristics, and thread safety assumptions. The informal interface is usually larger and more dangerous. When the invisible part goes undocumented, callers end up with dependencies they don't know exist, creating new unknown unknowns.

The Depth Test

For each module under review:

  1. How many things must a caller know to use this correctly?
  2. How much work does the module do behind that interface?
  3. Could a caller skip this module and do the work directly with similar effort?

If #3 is "yes," the module is shallow.

A concrete signal: if the documentation for a method would be longer than its implementation, it is shallow.

Read the full file on GitHub · 142 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 142 lines · 71 tokens per session scan A d6f6a369bf53

Subscribe to this mod's changes

deep-modules is a skill published in the GitHub repository codybrom/clairvoyance (12 stars, last pushed 9d ago), licensed MIT. It adds 71 tokens to every session and 1,750 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

neo-code-review

Use this skill when the user asks to review or audit source code, a PR, diff, commit, or recent changes for bugs, security, performance, tests, compatibility, or maintainability, duplicated code or logic across files, or hard-coded values. Also use it after an AI agent finishes modifying code to inspect the current…

Benknightdark/neo-skills · 87 tokens

neo-pr

Use this skill when the user asks to create, draft, review, format, or generate a Pull Request (PR) title and description, specify target or source branches for a repository, or convert git branch diffs into concise, high-impact, non-AI-slop PR content.

Benknightdark/neo-skills · 60 tokens

neo-rust

Use this skill when writing, refactoring, debugging, or auditing Rust code. Trigger for .rs files, Cargo projects, ownership/borrowing/lifetime issues, Result/Option error handling, unnecessary clone/performance work, unsafe code review, or modern Rust architecture.

Benknightdark/neo-skills · 58 tokens

iso-review

Take the work sitting on this branch and make it better, then check it. Three phases, in one order.

IsaiaScope/ai · 0 tokens

code-review

Use this skill when you need a risk-driven code review of a PR/diff with severity-ranked findings and actionable fixes; triggers include code review, PR review,.

naodeng/awesome-qa-skills · 35 tokens

technical-quality-perspective

Use this skill when a technical quality perspective is needed for requirements, strategy, code, test cases, or reports; triggers include technical quality review, architecture review, and code review.

naodeng/awesome-qa-skills · 41 tokens