CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
Turn Claude Code into a full game dev studio — 48 AI agents, 36 workflow skills, and a complete coordination system mirroring real studio hierarchy.
This repository also configures its own agents. See what Claude-Code-Game-Studios tells them →
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: