client: Skill for Claude Code

.claude/skills/faction-pipeline/SKILL.md

faction-pipeline is a skill for Claude Code, Codex from corosolto/client. It costs 97 tokens per session (1,242 once invoked), scanned A, original, AGPL-3.0.

A complete pipeline for creating or expanding factions in CS BRASIL. It covers faction records, rosters, emblems, covers, character assets, previews, selection videos, original voice work, and screen integration.

In plain words
What is it for?
It helps add factions, character rosters, emblems, previews, videos, voices, and related game screens.
Why use it?
It brings the many steps of adding a faction or team into one defined workflow instead of treating each asset and screen change separately.

Skill for Claude CodeCodex

Written for Claude Code and Codex: installed under .claude/, but also agents/openai.yaml present.

This is corosolto/client's own configuration. It tells Claude Code and Codex how to work on client itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything client configures →

Reuse

Borrowing it

Nothing to install: this file belongs to corosolto/client. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/corosolto/client/main/.claude/skills/faction-pipeline/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/corosolto/client

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for faction-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/corosolto/client/faction-pipeline/github.svg)](https://agentmods.dev/skills/corosolto/client/faction-pipeline)
Your own site
<a href="https://agentmods.dev/skills/corosolto/client/faction-pipeline"><img src="https://agentmods.dev/badge/skills/corosolto/client/faction-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for faction-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/corosolto/client/faction-pipeline"><img src="https://agentmods.dev/badge/skills/corosolto/client/faction-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,242 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.01242
Opus 5.5 $0.00039 $0.00497
Sonnet 5.5 $0.00019 $0.00248
Haiku 4.5 $0.00010 $0.00124

Measured 1mo ago against content hash bb2b8fb33f01, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

faction-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/faction-pipeline/SKILL.md · 91 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed bb2b8fb33f01
  2. 1mo ago First seen · 91 lines · 97 tokens per session scan A a42bc0d02870

Subscribe to this mod's changes

faction-pipeline is a skill published in the GitHub repository corosolto/client (263 stars, last pushed today), licensed AGPL-3.0. It adds 97 tokens to every session and 1,242 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-26.

Related

faction-pipeline compared with skills from other repositories

faction-pipeline next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
faction-pipelinecorosolto/clientSkill263todayAGPL-3.0A97Claude Code, Codex
super-claudio-brothersalexconner-79/super-claudio-brothersSkill24mo agoMITA40Claude Code, Codex
game-object-componentsphaserjs/phaserSkill41k2mo agoMITA65Claude Code, Codex
geometry-and-mathphaserjs/phaserSkill41k2mo agoMITA64Claude Code, Codex
physics-arcadephaserjs/phaserSkill41k2mo agoMITA65Claude Code, Codex
physics-matterphaserjs/phaserSkill41k2mo agoMITA57Claude Code, Codex
animationsphaserjs/phaserSkill41k2mo agoMITA58Claude Code, Codex