d2r-parallel-agents

d2r-parallel-agents is a skill for Claude Code from crabsmadethis/d2r-horadric-tools. It costs 39 tokens per session (840 once invoked), scanned A, original, MIT.

A method for handling several Diablo II: Resurrected characters or data tasks at the same time with separate agents.

In plain words
What is it for?
It helps validate multiple character files, look up several items, scan characters after batch changes, and review independent character definitions.
Why use it?
It explains when parallel work is safe and limits simultaneous agents to avoid running out of memory on a 16GB Steam Deck.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Claude Code.

Part of the d2r plugin — 2 skills, 4 commands shipped together

Good fit It helps validate multiple character files, look up several items, scan characters after batch changes, and review independent character definitions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/crabsmadethis/d2r-horadric-tools/d2r-parallel-agents
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add crabsmadethis/d2r-horadric-tools --skill d2r-parallel-agents
Clone the repo
git clone --depth 1 https://github.com/crabsmadethis/d2r-horadric-tools

Made for: Claude Code.

Or install d2r, the plugin that ships this one along with the rest of its 2 skills, 4 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for d2r-parallel-agents

README.md
[![agentmods](https://agentmods.dev/badge/skills/crabsmadethis/d2r-horadric-tools/d2r-parallel-agents/github.svg)](https://agentmods.dev/skills/crabsmadethis/d2r-horadric-tools/d2r-parallel-agents)
Your own site
<a href="https://agentmods.dev/skills/crabsmadethis/d2r-horadric-tools/d2r-parallel-agents"><img src="https://agentmods.dev/badge/skills/crabsmadethis/d2r-horadric-tools/d2r-parallel-agents/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for d2r-parallel-agents

Your own site · 80×15
<a href="https://agentmods.dev/skills/crabsmadethis/d2r-horadric-tools/d2r-parallel-agents"><img src="https://agentmods.dev/badge/skills/crabsmadethis/d2r-horadric-tools/d2r-parallel-agents.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 840 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00840
Opus 5 $0.00019 $0.00420
Sonnet 5 $0.00008 $0.00168
Haiku 4.5 $0.00004 $0.00084

Measured 11d ago against content hash 891dc83a496f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

d2r-parallel-agents scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/skills/d2r-parallel-agents/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

D2R Parallel Agent Dispatch

Overview

Claude Code's Agent tool can parallelize D2R work across characters or tasks. On a 16GB Steam Deck, dispatch at most 2 agents simultaneously to avoid OOM.

When to Parallelize

Good candidates (independent, read-only or isolated writes):

  • Validating multiple character YAMLs simultaneously
  • Looking up game data for several items at once
  • Scanning multiple characters after a batch change
  • Reviewing multiple char definitions for issues

Do NOT parallelize:

  • Building characters that share stash (collision risk)
  • Edits to the same .d2s file
  • Anything that writes to shared state

Dispatch Patterns

Pattern 1: Parallel Validation

Validate all characters at once. Each agent validates one character.

Agent({
  description: "Validate Tempest YAML",
  prompt: "Run `python3 -m d2r_chargen validate Tempest` and report results. Only report — do not fix anything."
})
Agent({
  description: "Validate Obsidian YAML",
  prompt: "Run `python3 -m d2r_chargen validate Obsidian` and report results. Only report — do not fix anything."
})

Pattern 2: Parallel Data Lookup

Look up multiple items simultaneously for character planning.

Agent({
  description: "Look up Enigma runeword",
  prompt: "Use the d2r_lookup_runeword MCP tool to look up 'Enigma'. Return the full result including runes, valid bases, and stats."
})
Agent({
  description: "Look up Harlequin Crest",
  prompt: "Use the d2r_lookup_unique MCP tool to look up 'Harlequin Crest'. Return UID, base, and all stats."
})

Pattern 3: Parallel Scan

Scan multiple characters after a mod data change.

Agent({
  description: "Scan Tempest",
  prompt: "Run the d2rdoctor scanner on Tempest. Report: clean, warnings, or hard errors. Full output."
})
Agent({
  description: "Scan Malachar",
  prompt: "Run the d2rdoctor scanner on Malachar. Report: clean, warnings, or hard errors. Full output."
})

Pattern 4: Sequential Build with Parallel Validation

Read the full file on GitHub · 109 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 109 lines · 39 tokens per session scan A 891dc83a496f

Subscribe to this mod's changes

d2r-parallel-agents is a skill published in the GitHub repository crabsmadethis/d2r-horadric-tools (4 stars, last pushed 1mo ago), licensed MIT. It adds 39 tokens to every session and 840 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

assets-shader-get-data

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

IvanMurzak/Unity-MCP · 70 tokens

gameobject-component-get

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.

IvanMurzak/Unity-MCP · 59 tokens

gameobject-component-modify

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available…

IvanMurzak/Unity-MCP · 78 tokens

object-modify

Modify a Unity UnityEngine.Object's serializable fields/properties. Three modification surfaces are available (objectDiff, pathPatches, jsonPatch) — see the skill body. Use 'object-get-data' first to inspect the object structure.

IvanMurzak/Unity-MCP · 57 tokens

reflection-method-call

Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.

IvanMurzak/Unity-MCP · 48 tokens

script-execute

Compiles and executes C# code dynamically using Roslyn. Supports a full-code mode (default) and a body-only mode — see the skill body for the difference and for how to pass Unity object references as parameters.

IvanMurzak/Unity-MCP · 48 tokens