CryptoRabea/Claude_Unity_dev_plugin
Skill Claude CodeCodex
This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on…
CryptoRabea/Claude_Unity_dev_plugin
Skill Claude CodeCodex
This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best…
CryptoRabea/Claude_Unity_dev_plugin
Skill Claude CodeCodex
This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.
CryptoRabea/Claude_Unity_dev_plugin
Skill Claude CodeCodex
This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor…