Unity Performance

A Unity game-development guide focused on making games run efficiently. Unity is a tool for building games; the guide covers topics such as memory use, frame rate, garbage collection, and profiling.

In plain words
What is it for?
Use it when investigating frame-rate problems, memory usage, garbage-collection pauses, object pooling, caching, or inefficient game update loops.
Why use it?
It helps identify common causes of slow or inconsistent game performance and choose suitable fixes.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/cryptorabea/claude_unity_dev_plugin/unity-performance
Any agent
npx skills add CryptoRabea/Claude_Unity_dev_plugin --skill unity-performance
Clone the repo
git clone --depth 1 https://github.com/CryptoRabea/Claude_Unity_dev_plugin

Made for: Claude Code, Codex.

Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,567 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00065 $0.03567
Opus 5 $0.00032 $0.01784
Sonnet 5 $0.00013 $0.00713
Haiku 4.5 $0.00006 $0.00357

Measured yesterday against content hash fcb09bd47402, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Unity Performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity-performance/SKILL.md · 685 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 685 lines · 65 tokens per session scan A fcb09bd47402

Subscribe to this mod's changes

Unity Performance is a skill published in the GitHub repository CryptoRabea/Claude_Unity_dev_plugin (3 stars, last pushed 8mo ago), with no licence file. It adds 65 tokens to every session and 3,567 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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