dream-loop

dream-loop is a skill for Claude Code, Codex from cyborg-garden/hermes-agent-mt. It costs 16 tokens per session (3,317 once invoked), scanned A, a copy of dream-loop, MIT.

A visual iteration process for building high-fidelity 3D scenes, often in browser-based games or apps. It compares screenshots of the build with concept art and repeats the work to improve the visual match.

In plain words
What is it for?
Use it to create or refine graphically detailed 3D scenes and games, including browser scenes that need a target frame rate.
Why use it?
It gives visual work a concrete comparison step instead of relying only on a developer's judgement while building the scene.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Use it to create or refine graphically detailed 3D scenes and games, including browser scenes that need a target frame rate.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cyborg-garden/hermes-agent-mt/dream-loop
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add cyborg-garden/hermes-agent-mt --skill dream-loop
Clone the repo
git clone --depth 1 https://github.com/cyborg-garden/hermes-agent-mt

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dream-loop

README.md
[![agentmods](https://agentmods.dev/badge/skills/cyborg-garden/hermes-agent-mt/dream-loop/github.svg)](https://agentmods.dev/skills/cyborg-garden/hermes-agent-mt/dream-loop)
Your own site
<a href="https://agentmods.dev/skills/cyborg-garden/hermes-agent-mt/dream-loop"><img src="https://agentmods.dev/badge/skills/cyborg-garden/hermes-agent-mt/dream-loop/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dream-loop

Your own site · 80×15
<a href="https://agentmods.dev/skills/cyborg-garden/hermes-agent-mt/dream-loop"><img src="https://agentmods.dev/badge/skills/cyborg-garden/hermes-agent-mt/dream-loop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 16 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,317 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00016 $0.03317
Opus 5.5 $0.00006 $0.01327
Sonnet 5.5 $0.00003 $0.00663
Haiku 4.5 $0.00002 $0.00332

Measured 5d ago against content hash 188dac5e2989, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

dream-loop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to dream-loop — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

optional-skills/creative/dream-loop/SKILL.md · 283 lines

How it starts

The opening of the file, as written. The whole thing — 283 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dream Loop Skill

An autonomous process for building extremely impressive visuals, especially 3D scenes (games, apps, usually browser three.js/WebGL): generate photorealistic concept art of the ideal result, build it, screenshot the live build, have a judge score screenshot vs concept against a gated ladder, and iterate until convergence. Goal: the most visually stunning result at an acceptable frame rate for the target platform (e.g. 60 fps browser, 120 fps modern mobile).

This skill does NOT cover general web-app functionality, 2D UI design, or non-visual quality — only the visual-fidelity loop.

When to Use

  • User says "dream loop" or asks for a game/scene/app built to a very high level of graphical fidelity.
  • Follow-up refinement passes on an existing visual product (see Follow-up loops below).

Prerequisites

  • Concept art: the image_generate tool. If unavailable, stop and ask the user for a concept image (or an image-generation API to connect to).
  • Screenshots: browser_exec — serve the build locally (python3 -m http.server for static builds), then new_tab(url), wait_for_load(), capture_screenshot().
  • Judging: vision_analyze (see Judge section for the one-image-per-call workaround).
  • Optional: Blender for asset modeling — see the blender-3d-automation skill. delegate_task for parallel asset work and fresh-context judging.

If you don't have the tools needed for the full loop, flag that to the user early and stop.

Quick Reference

Stage What happens Artifacts (.dream-loop/)
1. Target Get/confirm the user's description notes
2. Concept Generate "in-engine screenshot" concept art concept.png
3. Budget Record time budget & start time (if given) notes
4. Build Implement the concept as well as possible in one go source, plans
5. Screenshot Capture live build at concept resolution round-N.png
6. Self-check Rigorous side-by-side audit before judging assessment log
7. Judge Ladder-scored comparison, actionable directives verdict log
8. Iterate/Exit Address directives or exit per criteria —

Read the full file on GitHub · 283 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 283 lines · 16 tokens per session scan A 188dac5e2989

Subscribe to this mod's changes

dream-loop is a skill published in the GitHub repository cyborg-garden/hermes-agent-mt (14 stars, last pushed yesterday), licensed MIT. It adds 16 tokens to every session and 3,317 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to dream-loop, differing in 0 lines, and is treated as a copy.

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