workflow-vfx-pipeline

workflow-vfx-pipeline is a skill for Claude Code from damionrashford/media-os. It costs 120 tokens per session (1,849 once invoked), scanned A, original, MIT.

A workflow for exchanging high-quality visual-effects data between 3D, compositing, and editorial tools. It uses USD for scene descriptions, OpenEXR for high-range image data, and ACES/OCIO for consistent color handling.

In plain words
What is it for?
Use it to inspect and convert USD and EXR files, manage color transforms, create dailies, extract compositing data, and return finished media to editorial.
Why use it?
It helps keep complex image, scene, and color information consistent across production stages. It also prepares previews and handoff files for other departments.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter.

Part of the media-os plugin — 121 skills, 11 agents, 5 hooks, 1 plugin shipped together

Good fit Use it to inspect and convert USD and EXR files, manage color transforms, create dailies, extract compositing data, and return finished media to editorial.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/damionrashford/media-os/workflow-vfx-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add damionrashford/media-os --skill workflow-vfx-pipeline
Clone the repo
git clone --depth 1 https://github.com/damionrashford/media-os

Made for: Claude Code.

Or install media-os, the plugin that ships this one along with the rest of its 121 skills, 11 agents, 5 hooks, 1 plugin.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for workflow-vfx-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/damionrashford/media-os/workflow-vfx-pipeline/github.svg)](https://agentmods.dev/skills/damionrashford/media-os/workflow-vfx-pipeline)
Your own site
<a href="https://agentmods.dev/skills/damionrashford/media-os/workflow-vfx-pipeline"><img src="https://agentmods.dev/badge/skills/damionrashford/media-os/workflow-vfx-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for workflow-vfx-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/damionrashford/media-os/workflow-vfx-pipeline"><img src="https://agentmods.dev/badge/skills/damionrashford/media-os/workflow-vfx-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 120 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,849 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00120 $0.01849
Opus 5 $0.00060 $0.00924
Sonnet 5 $0.00024 $0.00370
Haiku 4.5 $0.00012 $0.00185

Measured 9d ago against content hash 57cf46902f52, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

workflow-vfx-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflow-vfx-pipeline/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Workflow — VFX Pipeline

What: Handle VFX-grade media interchange. Color-managed ACES throughout, EXR as the float-linear format, USD for scene descriptions, clean handoffs to compositors and back to editorial.

Skills used

vfx-usd, vfx-openexr, vfx-oiio, ffmpeg-ocio-colorpro, ffmpeg-lut-grade, ffmpeg-probe, media-mediainfo, ffmpeg-hdr-color, ffmpeg-frames-images, ffmpeg-transcode, ffmpeg-mxf-imf, otio-convert.

Pipeline

Step 1 — Inspect EXR

vfx-openexr (exrctl header for channels / compression / chromaticities; exrctl info for multi-part / multi-view).

Step 2 — Inspect USD

vfx-usd (usdctl info for hierarchy; usdctl flatten to resolve LIVRPS composition).

Step 3 — Color config

export OCIO=/opt/aces/config.ocio. ffmpeg-ocio-colorpro list-transforms to confirm what's available. Core ACES spaces:

Role Space
Compositing Linear ACEScg AP1
Archival ACES2065-1 AP0
SDR output Output - Rec.709
HDR10 output Output - Rec.2020 ST2084
HLG output Output - Rec.2020 HLG

Step 4 — EXR → ProRes dailies

vfx-oiio (oiiotool color-managed ACEScg → Rec.709) OR ffmpeg-ocio-colorpro with the OCIO filter. ProRes 4444 XQ 12-bit for no clipping; 422 HQ 10-bit has YCbCr color loss vs EXR.

Step 5 — Plates for VFX vendors

LIN-LIN ACEScg EXR, ZIP compression, 16-bit half-float. Rec.709 JPEG proxies for review copies.

Step 6 — Ingest comps back

Verify color space = ACEScg. Check resolution, duration, frame count match. Round-trip to Rec.709 for review.

Step 7 — Cryptomatte extraction

exrctl list-partsextract-part for crypto layers.

Step 8 — USD-driven render submission

usdctl reference to layout shots without opening Maya/Houdini. usdctl override attributes per shot.

Step 9 — Hand off to editorial

EXR ACEScg → Rec.2020 ST2084 ProRes 4444 XQ (HDR10 dailies) or straight to J2K IMF via ffmpeg-mxf-imf.

Step 10 — Back to NLE

Emit FCPXML via otio-convert for editor relink.

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 108 lines · 120 tokens per session scan A 57cf46902f52

Subscribe to this mod's changes

workflow-vfx-pipeline is a skill published in the GitHub repository damionrashford/media-os (19 stars, last pushed 3mo ago), licensed MIT. It adds 120 tokens to every session and 1,849 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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