Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add damionrashford/media-os --skill workflow-vfx-pipelinegit clone --depth 1 https://github.com/damionrashford/media-osWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/damionrashford/media-os/workflow-vfx-pipeline)<a href="https://agentmods.dev/skills/damionrashford/media-os/workflow-vfx-pipeline"><img src="https://agentmods.dev/badge/skills/damionrashford/media-os/workflow-vfx-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/damionrashford/media-os/workflow-vfx-pipeline"><img src="https://agentmods.dev/badge/skills/damionrashford/media-os/workflow-vfx-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00120 | $0.01849 |
| Opus 5 | $0.00060 | $0.00924 |
| Sonnet 5 | $0.00024 | $0.00370 |
| Haiku 4.5 | $0.00012 | $0.00185 |
Grade A, and why
workflow-vfx-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Workflow — VFX Pipeline
What: Handle VFX-grade media interchange. Color-managed ACES throughout, EXR as the float-linear format, USD for scene descriptions, clean handoffs to compositors and back to editorial.
Skills used
vfx-usd, vfx-openexr, vfx-oiio, ffmpeg-ocio-colorpro, ffmpeg-lut-grade, ffmpeg-probe, media-mediainfo, ffmpeg-hdr-color, ffmpeg-frames-images, ffmpeg-transcode, ffmpeg-mxf-imf, otio-convert.
Pipeline
Step 1 — Inspect EXR
vfx-openexr (exrctl header for channels / compression / chromaticities; exrctl info for multi-part / multi-view).
Step 2 — Inspect USD
vfx-usd (usdctl info for hierarchy; usdctl flatten to resolve LIVRPS composition).
Step 3 — Color config
export OCIO=/opt/aces/config.ocio. ffmpeg-ocio-colorpro list-transforms to confirm what's available. Core ACES spaces:
| Role | Space |
|---|---|
| Compositing | Linear ACEScg AP1 |
| Archival | ACES2065-1 AP0 |
| SDR output | Output - Rec.709 |
| HDR10 output | Output - Rec.2020 ST2084 |
| HLG output | Output - Rec.2020 HLG |
Step 4 — EXR → ProRes dailies
vfx-oiio (oiiotool color-managed ACEScg → Rec.709) OR ffmpeg-ocio-colorpro with the OCIO filter. ProRes 4444 XQ 12-bit for no clipping; 422 HQ 10-bit has YCbCr color loss vs EXR.
Step 5 — Plates for VFX vendors
LIN-LIN ACEScg EXR, ZIP compression, 16-bit half-float. Rec.709 JPEG proxies for review copies.
Step 6 — Ingest comps back
Verify color space = ACEScg. Check resolution, duration, frame count match. Round-trip to Rec.709 for review.
Step 7 — Cryptomatte extraction
exrctl list-parts → extract-part for crypto layers.
Step 8 — USD-driven render submission
usdctl reference to layout shots without opening Maya/Houdini. usdctl override attributes per shot.
Step 9 — Hand off to editorial
EXR ACEScg → Rec.2020 ST2084 ProRes 4444 XQ (HDR10 dailies) or straight to J2K IMF via ffmpeg-mxf-imf.
Step 10 — Back to NLE
Emit FCPXML via otio-convert for editor relink.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 108 lines · 120 tokens per session scan A 57cf46902f52
workflow-vfx-pipeline is a skill published in the GitHub repository damionrashford/media-os (19 stars, last pushed 3mo ago), licensed MIT. It adds 120 tokens to every session and 1,849 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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