agora-dungeon-game-dev

agora-dungeon-game-dev is a skill for Claude Code, Codex from DanceNitra/agora. It costs 49 tokens per session (2,479 once invoked), scanned A, original, MIT.

A development guide for a 2D browser dungeon game in which AI agents cooperate, run businesses, and receive direction from a human player. It describes a stack using Phaser 3, TypeScript, React, Node.js, and language-model agents.

In plain words
What is it for?
Use it when developing the game's browser client, server, AI-agent behavior, orchestration, or memory system. It also specifies that code and documentation should be written in English.
Why use it?
It gives the project a shared description of its game structure, technologies, and agent behavior. It also records research-based guidance for building agent memory and reflection systems.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it when developing the game's browser client, server, AI-agent behavior, orchestration, or memory system. It also specifies that code and documentation should be written in English.

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Install with agentmods
npx agentmods add skills/dancenitra/agora/agora-dungeon-game-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add DanceNitra/agora --skill agora-dungeon-game-dev
Clone the repo
git clone --depth 1 https://github.com/DanceNitra/agora

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for agora-dungeon-game-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/dancenitra/agora/agora-dungeon-game-dev/github.svg)](https://agentmods.dev/skills/dancenitra/agora/agora-dungeon-game-dev)
Your own site
<a href="https://agentmods.dev/skills/dancenitra/agora/agora-dungeon-game-dev"><img src="https://agentmods.dev/badge/skills/dancenitra/agora/agora-dungeon-game-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for agora-dungeon-game-dev

Your own site · 80×15
<a href="https://agentmods.dev/skills/dancenitra/agora/agora-dungeon-game-dev"><img src="https://agentmods.dev/badge/skills/dancenitra/agora/agora-dungeon-game-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,479 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.02479
Opus 5.5 $0.00020 $0.00992
Sonnet 5.5 $0.00010 $0.00496
Haiku 4.5 $0.00005 $0.00248

Measured 1mo ago against content hash e57f9b5d5cf4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

agora-dungeon-game-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 17 executable files (references/a-star-pathfinding.ts, references/behavior-tree-runtime.ts, references/bt-editor-phaser.ts, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.hermes-skills/software-development/agora-dungeon-game-dev/SKILL.md · 187 lines

How it starts

The opening of the file, as written. The whole thing — 187 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🎮 Agora Dungeon — Game Development Knowledge

User Preferences

  • Language: English for code/docs, even when user communicates in Slovak. The user expects all code, comments, file contents, and documentation in English.
  • Research workflow: When the user provides research answers from NotebookLM, save them immediately as reference files in the skill's references/ directory. One file per topic. Keep updating SKILL.md to point to new references.

Overview

Build a visually stunning 2D browser dungeon game where AI agents (like Hermes/Claude Code) operate independently, cooperate, and build real businesses. An orchestrator (human) assigns tasks. Built with TypeScript + Phaser 3 + React + Node.js + LLM API.

🧠 Knowledge from Research (8 Series — NotebookLM)

All 8 series were researched via NotebookLM using 3 books + 4 papers. Answers were saved as TypeScript reference files in references/.

Series 1: Memory Stream + Reflection (Generative Agents)

Full architecture and TypeScript implementation of the Generative Agents memory system.

Key parameters:

  • Decay rate λ = 0.995 per game hour
  • Importance: LLM-scored 1-10
  • Retrieval = recency + importance + relevance (all α=1.0)
  • Reflection trigger: sum(importance) > 150
  • Reflection tree: leaf=observations, non-leaf=increasingly abstract

Reference files:

  • references/memory-stream-impl.md — full architecture doc
  • references/generative-agent-ts-implementation.ts — complete working TypeScript class

Series 2: Behavior Trees

Full BT runtime with 6 node types + Phaser 3 visual editor.

Nodes: Action, Condition, Sequence, Selector, Parallel, Inverter, Repeat Visual debug: Color-coded state display in Phaser, JSON serialization

Reference files:

  • references/behavior-tree-runtime.ts — core BT runtime
  • references/bt-editor-phaser.ts — Phaser 3 visual editor + BTFactory

Series 3: Pathfinding + Steering

A* pathfinding + steering behaviors integrated into Phaser 3.

Read the full file on GitHub · 187 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 187 lines · 49 tokens per session scan A e57f9b5d5cf4

Subscribe to this mod's changes

agora-dungeon-game-dev is a skill published in the GitHub repository DanceNitra/agora (3 stars, last pushed 5d ago), licensed MIT. It adds 49 tokens to every session and 2,479 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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