Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add danicat/skills --skill ebitengineergit clone --depth 1 https://github.com/danicat/skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/danicat/skills/ebitengineer)<a href="https://agentmods.dev/skills/danicat/skills/ebitengineer"><img src="https://agentmods.dev/badge/skills/danicat/skills/ebitengineer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/danicat/skills/ebitengineer"><img src="https://agentmods.dev/badge/skills/danicat/skills/ebitengineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00091 | $0.02432 |
| Opus 5.5 | $0.00036 | $0.00973 |
| Sonnet 5.5 | $0.00018 | $0.00486 |
| Haiku 4.5 | $0.00009 | $0.00243 |
Grade A, and why
ebitengineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Ebitengine 2D Game Development Guide (ebitengineer)
Comprehensive, genre-agnostic engineering guidelines for building modular, high-performance, cross-platform 2D games (top-down, tactics, shmup, puzzle, isometric, and platformer) in Go using Ebitengine v2.
Trigger Conditions
Activate this skill whenever:
- Designing or implementing 2D game architecture, scene flow, camera systems, or rendering pipelines in Go.
- Working with Ebitengine interfaces (
ebiten.Game), state machines, input management, audio, Kage shaders, orebiten/v2/text/v2typography. - Optimizing cycle timing, WASM audio synchronization, build-tagged save persistence, Cloud Run hosting, or writing unit tests for Go game components.
Core Architecture & Fail-Fast Engineering Rules
1. Modular Architecture (internal/)
Organize the codebase into modular subsystems under internal/. Never build monolithic single-file games.
- For the complete directory tree and package responsibilities, see
references/project_structure.md.
2. Fail-Fast Asset Embedding & Validation (No Silent Fallbacks)
- Zero-Dependency Embedding: Embed all game assets (sprites, TTF/OTF fonts, audio streams, Kage shaders) directly into the compiled Go binary using
embed.FS(internal/assets). - No Silent Fallbacks: Never ignore errors (
_ = err), never substitute dummy 1×1 fallback textures when an asset fails to decode, and never silently clamp out-of-bounds tile or frame IDs. Always fail fast and return richfmt.Errorfdiagnostics duringBootinitialization. - Mandatory Binary Format Validation: Always validate asset files using file identification tools (
file,mimetype, orhttp.DetectContentTypein Go) during asset ingestion. Misnamed or corrupt asset files cause decoding failures or black screens on WebAssembly.
3. Premultiplied Alpha Invariant (color.RGBA vs. color.NRGBA)
- In Go's
image/colorand Ebitengine,color.RGBAis alpha-premultiplied: every channel must satisfy $R \le A$, $G \le A$, $B \le A$. - Never construct non-premultiplied literals like
color.RGBA{255, 0, 0, 100}(where $R > A$). Use valid premultipliedcolor.RGBA{100, 0, 0, 100}or straight-alphacolor.NRGBA{255, 0, 0, 100}.
What ships with it
11 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/camera_and_juice.md 8.0 KB
- references/entity_management.md 4.0 KB
- references/input_action_mapping.md 5.6 KB
- references/pathfinding_and_ai.md 5.9 KB
- references/physics_and_collision.md 4.8 KB
- references/project_structure.md 4.5 KB
- references/server_architecture.md 5.6 KB
- references/shaders_and_text_v2.md 6.5 KB
- references/tilemaps_and_levels.md 7.5 KB
- references/ui_and_hud.md 9.4 KB
- references/wasm_audio_and_persistence.md 8.5 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago Changed · -19 lines 7cc6ceae1abe
- 25d ago Changed 71e2271fe31d
- 1mo ago First seen · 141 lines · 91 tokens per session scan A a46fac4ab155
ebitengineer is a skill published in the GitHub repository danicat/skills (20 stars, last pushed today), licensed Apache-2.0. It adds 91 tokens to every session and 2,432 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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