Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add DanMcInerney/orchflows --skill playtest-3d-browser-gamegit clone --depth 1 https://github.com/DanMcInerney/orchflowsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/danmcinerney/orchflows/playtest-3d-browser-game)<a href="https://agentmods.dev/skills/danmcinerney/orchflows/playtest-3d-browser-game"><img src="https://agentmods.dev/badge/skills/danmcinerney/orchflows/playtest-3d-browser-game/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/danmcinerney/orchflows/playtest-3d-browser-game"><img src="https://agentmods.dev/badge/skills/danmcinerney/orchflows/playtest-3d-browser-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00031 | $0.00390 |
| Opus 5.5 | $0.00012 | $0.00156 |
| Sonnet 5.5 | $0.00006 | $0.00078 |
| Haiku 4.5 | $0.00003 | $0.00039 |
Grade A, and why
playtest-3d-browser-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Apply library context, test interface and evidence. Resolve core or final scope; standalone review uses the supplied game's scope. Require the brief, source/build identity and runnable location/commands.
Use orchflows:orch-review once; final review uses a different reviewer from core. Supply applicable common/Review guidance, exact candidate, conditions, test route/scenarios and evidence location. Freeze edits or isolate the candidate/server. Provide public instructions first; reserve maker explanations, previous findings and QA evidence until first ordinary play reaches an outcome or observed blocker.
Assign the reviewer:
- Confirm the served candidate and actual browser input/rendering capabilities; record conditions and limits. Install/run only declared project requirements.
- Attempt first play from public instructions and rendered feedback through an outcome or blocker before reading design notes. Disclose earlier private-note exposure and label subsequent play informed.
- Then complete adaptive play, diagnostic scenarios and regressions under playtesting Review guidance.
- For
core, judge graybox mechanics, decisions, readable feedback and full-loop feasibility without demanding production art. Forfinal, also inspect runtime assets, motion, UI/loading/outcomes, supported audio and measured performance. Claim target performance only where the environment supports it; otherwise mark it unverified. - Save an evidence-linked report of episodes, coverage, findings, causal gameplay impact, useful changes, contradictions and limits, concluding ready/needs change/unverified. Never infer passes from a checklist.
The reviewer makes no undocumented game-state edits; reports, captures and isolated test artifacts are allowed. Return their paths; add no judgment round.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -1 lines 4e1d8626a85b
- 1mo ago Changed · +2 lines · -6 tokens per session ef5a14419912
- 1mo ago Changed · +1 lines 80d814c71c7a
- 1mo ago First seen · 18 lines · 37 tokens per session scan A e3f8cfad4cfb
playtest-3d-browser-game is a skill published in the GitHub repository DanMcInerney/orchflows (126 stars, last pushed 2d ago), licensed MIT. It adds 31 tokens to every session and 390 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-14.
playtest-3d-browser-game compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| playtest-3d-browser-gameDanMcInerney/orchflows | Skill | 126 | 2d ago | MIT | A | 31 | Claude Code, Codex |
| develop-web-gamenetease-youdao/LobsterAI | Skill | 6.2k | yesterday | MIT | A | 64 | Codex |
| test-playable-web-gamesMengTo/Skills | Skill | 7.3k | yesterday | MIT | A | 52 | Codex |
| godot-e2evalkor-ai/loom | Skill | 1.4k | 3d ago | Apache-2.0 | A | 189 | Claude Code |
| threejs-qa-releasevalkor-ai/loom | Skill | 1.4k | 3d ago | Apache-2.0 | A | 63 | Codex |
| visual-qavalkor-ai/loom | Skill | 1.4k | 3d ago | Apache-2.0 | A | 45 | Claude Code, Codex |
| pie-testingkevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 76 | Claude Code, Codex |