playtest-3d-browser-game

playtest-3d-browser-game is a skill for Claude Code, Codex from DanMcInerney/orchflows. It costs 31 tokens per session (390 once invoked), scanned A, original, MIT.

A workflow for independently playing and assessing a Three.js browser game, including its controls, rules, quality, and rendered assets.

In plain words
What is it for?
It is for testing whether players understand the instructions, can act and recover from setbacks, and encounter a working browser build.
Why use it?
It provides a review by someone who did not make the game, helping expose usability and gameplay problems before release.

Skill for Claude CodeCodex

Written for Claude Code and Codex: disable-model-invocation in frontmatter, but also agents/openai.yaml present.

Part of the 3d-browser-game plugin — 3 skills shipped together

Good fit It is for testing whether players understand the instructions, can act and recover from setbacks, and encounter a working browser build.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/danmcinerney/orchflows/playtest-3d-browser-game
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add DanMcInerney/orchflows --skill playtest-3d-browser-game
Clone the repo
git clone --depth 1 https://github.com/DanMcInerney/orchflows

Made for: Claude Code, Codex.

Or install 3d-browser-game, the plugin that ships this one along with the rest of its 3 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for playtest-3d-browser-game

README.md
[![agentmods](https://agentmods.dev/badge/skills/danmcinerney/orchflows/playtest-3d-browser-game/github.svg)](https://agentmods.dev/skills/danmcinerney/orchflows/playtest-3d-browser-game)
Your own site
<a href="https://agentmods.dev/skills/danmcinerney/orchflows/playtest-3d-browser-game"><img src="https://agentmods.dev/badge/skills/danmcinerney/orchflows/playtest-3d-browser-game/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for playtest-3d-browser-game

Your own site · 80×15
<a href="https://agentmods.dev/skills/danmcinerney/orchflows/playtest-3d-browser-game"><img src="https://agentmods.dev/badge/skills/danmcinerney/orchflows/playtest-3d-browser-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 390 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00390
Opus 5.5 $0.00012 $0.00156
Sonnet 5.5 $0.00006 $0.00078
Haiku 4.5 $0.00003 $0.00039

Measured 1mo ago against content hash 4e1d8626a85b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

playtest-3d-browser-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

example-workflows/3d-browser-game/skills/playtest-3d-browser-game/SKILL.md · 20 lines

What it actually says

Apply library context, test interface and evidence. Resolve core or final scope; standalone review uses the supplied game's scope. Require the brief, source/build identity and runnable location/commands.

Use orchflows:orch-review once; final review uses a different reviewer from core. Supply applicable common/Review guidance, exact candidate, conditions, test route/scenarios and evidence location. Freeze edits or isolate the candidate/server. Provide public instructions first; reserve maker explanations, previous findings and QA evidence until first ordinary play reaches an outcome or observed blocker.

Assign the reviewer:

  1. Confirm the served candidate and actual browser input/rendering capabilities; record conditions and limits. Install/run only declared project requirements.
  2. Attempt first play from public instructions and rendered feedback through an outcome or blocker before reading design notes. Disclose earlier private-note exposure and label subsequent play informed.
  3. Then complete adaptive play, diagnostic scenarios and regressions under playtesting Review guidance.
  4. For core, judge graybox mechanics, decisions, readable feedback and full-loop feasibility without demanding production art. For final, also inspect runtime assets, motion, UI/loading/outcomes, supported audio and measured performance. Claim target performance only where the environment supports it; otherwise mark it unverified.
  5. Save an evidence-linked report of episodes, coverage, findings, causal gameplay impact, useful changes, contradictions and limits, concluding ready/needs change/unverified. Never infer passes from a checklist.

The reviewer makes no undocumented game-state edits; reports, captures and isolated test artifacts are allowed. Return their paths; add no judgment round.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -1 lines 4e1d8626a85b
  2. 1mo ago Changed · +2 lines · -6 tokens per session ef5a14419912
  3. 1mo ago Changed · +1 lines 80d814c71c7a
  4. 1mo ago First seen · 18 lines · 37 tokens per session scan A e3f8cfad4cfb

Subscribe to this mod's changes

playtest-3d-browser-game is a skill published in the GitHub repository DanMcInerney/orchflows (126 stars, last pushed 2d ago), licensed MIT. It adds 31 tokens to every session and 390 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-14.

Related

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