Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/derjochenmeyer/claude-code-craft/craft-project-statusnpx skills add derjochenmeyer/claude-code-craft --skill craft-project-statusgit clone --depth 1 https://github.com/derjochenmeyer/claude-code-craftWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/derjochenmeyer/claude-code-craft/craft-project-status)<a href="https://agentmods.dev/skills/derjochenmeyer/claude-code-craft/craft-project-status"><img src="https://agentmods.dev/badge/skills/derjochenmeyer/claude-code-craft/craft-project-status.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00026 | $0.00308 |
| Opus 5 | $0.00013 | $0.00154 |
| Sonnet 5 | $0.00005 | $0.00062 |
| Haiku 4.5 | $0.00003 | $0.00031 |
Grade A, and why
craft-project-status scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
craft-project-status
Quick project status. Reads local files only -- no network, no agents.
Behavior
- Check whether
.craft/exists. If it does not: output the message below and stop.
No project setup found. Run /craft-project-setup to get started.
- Read
.craft/PROJECT_STATE.md - Read
.craft/BACKLOG.md - Run
git log --oneline -5-- if the directory is not a git repo, note "no git history" and continue.
Output
Compact report, max 15 lines:
Project: [name from state.md]
Status: [status line from state.md]
Recent:
[up to 3 git commits, one per line]
(or "no git history" if not a git repo)
Up next:
BLOCKER [P0 item text, one per line -- omit section if none]
[top 3 P1 items, one per line]
Run /craft-project-audit for a full setup review.
Extract the project name and status from state.md using the most prominent heading and status field present. Extract P0 and P1 items from backlog.md based on those labels.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 44 lines · 26 tokens per session scan A 9bdcd71d14b3
craft-project-status is a skill published in the GitHub repository derjochenmeyer/claude-code-craft (2 stars, last pushed 4mo ago), licensed MIT. It adds 26 tokens to every session and 308 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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