craft-project-status

craft-project-status is a skill for Claude Code from derjochenmeyer/claude-code-craft. It costs 26 tokens per session (308 once invoked), scanned A, original, MIT.

A short, local-only project status report based on files in the .craft directory and recent Git commits. Git is a tool that records a project's change history.

In plain words
What is it for?
Use it to read PROJECT_STATE.md and BACKLOG.md, show up to three recent commits, and list blocker and top-priority work.
Why use it?
It gives a quick view of the current project state, recent changes, and highest-priority backlog items without using the network or other agents.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to read PROJECT_STATE.md and BACKLOG.md, show up to three recent commits, and list blocker and top-priority work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/derjochenmeyer/claude-code-craft/craft-project-status
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add derjochenmeyer/claude-code-craft --skill craft-project-status
Clone the repo
git clone --depth 1 https://github.com/derjochenmeyer/claude-code-craft

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for craft-project-status

README.md
[![agentmods](https://agentmods.dev/badge/skills/derjochenmeyer/claude-code-craft/craft-project-status/github.svg)](https://agentmods.dev/skills/derjochenmeyer/claude-code-craft/craft-project-status)
Your own site
<a href="https://agentmods.dev/skills/derjochenmeyer/claude-code-craft/craft-project-status"><img src="https://agentmods.dev/badge/skills/derjochenmeyer/claude-code-craft/craft-project-status/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for craft-project-status

Your own site · 80×15
<a href="https://agentmods.dev/skills/derjochenmeyer/claude-code-craft/craft-project-status"><img src="https://agentmods.dev/badge/skills/derjochenmeyer/claude-code-craft/craft-project-status.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 308 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00308
Opus 5.5 $0.00010 $0.00123
Sonnet 5.5 $0.00005 $0.00062
Haiku 4.5 $0.00003 $0.00031

Measured 1mo ago against content hash 9bdcd71d14b3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

craft-project-status scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/craft-project-status/SKILL.md · 44 lines

What it actually says

craft-project-status

Quick project status. Reads local files only -- no network, no agents.

Behavior

  1. Check whether .craft/ exists. If it does not: output the message below and stop.
No project setup found. Run /craft-project-setup to get started.
  1. Read .craft/PROJECT_STATE.md
  2. Read .craft/BACKLOG.md
  3. Run git log --oneline -5 -- if the directory is not a git repo, note "no git history" and continue.

Output

Compact report, max 15 lines:

Project: [name from state.md]
Status:  [status line from state.md]

Recent:
  [up to 3 git commits, one per line]
  (or "no git history" if not a git repo)

Up next:
  BLOCKER  [P0 item text, one per line -- omit section if none]
  [top 3 P1 items, one per line]

Run /craft-project-audit for a full setup review.

Extract the project name and status from state.md using the most prominent heading and status field present. Extract P0 and P1 items from backlog.md based on those labels.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 44 lines · 26 tokens per session scan A 9bdcd71d14b3

Subscribe to this mod's changes

craft-project-status is a skill published in the GitHub repository derjochenmeyer/claude-code-craft (2 stars, last pushed 6mo ago), licensed MIT. It adds 26 tokens to every session and 308 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.