Skill Claude CodeCodex
Edit an image from the active iPolloWork Image Studio selection or mask without overwriting the source image.
Enterprise-grade, local-first Agent Workbench for people and agent teams. A unified multi-engine workspace for Codex Harness, DeepSeek Harness, and OpenCode, with unified plugins and Skills, multi-agent projects and tasks, and editable code, documents, presentations, design, and video.
This repository also configures its own agents. See what iPolloWork tells them →
Skill Claude CodeCodex
Edit an image from the active iPolloWork Image Studio selection or mask without overwriting the source image.
Skill Claude CodeCodex
Generate image assets through iPolloWork's image service, whether Image Studio is open or closed.
Skill Claude CodeCodex
Route iPolloWork Design sessions by category and author other designs.
Skill Claude CodeCodex
Create, revise, and verify slide presentations in an active iPolloWork Design session while retaining the selected template's visual and editable contracts.
Skill Claude CodeCodex
Route the active iPolloWork video request to its current storyboard, compose, voiceover or soundtrack work, using the engine's native workflow and existing media tools.
Skill Claude CodeCodex
Add or revise scene-bound narration or speech-linked captions in the active iPolloWork video using actual voice settings, measured audio and alignment.
Skill Codex
Use when preparing iPolloWork local changes for GitHub: stash or preserve local edits, sync the current personal branch with remote main, re-apply local work, diagnose conflicts, commit in English, push to the current remote branch, and open a PR to main without creating extra branches.
Skill Codex
Mandatory iPolloWork code-change gate for modern, minimal, performant, reuse-first implementation and clean repository ownership. Use whenever AI creates, edits, deletes, or refactors application code, server code, packages, scripts, tests, dependencies, schemas, routes, UI, or generated-file workflows. Reuse existing…
Skill Codex
Create or update reusable iPolloWork templates through conversation for Design, Slides/native editable PPT, and HyperFrames Video. Use when planning, generating, repairing, validating, or saving a template package, manifest, reusable variables, cover, slide/PPT markers, video composition, or design-system token…
Skill OpenCode
Agent-first screenshots — an agent drives the real app via CDP and produces clean, defect-free product screenshots (newsletters, landing pages, social, decks, PR). Dual-channel verification (DOM + pixels + vision) in a capture loop. Use for any "take/redo screenshots of the app" task.
Skill OpenCode
Create an OpenCode plugin for iPolloWork. Scaffolds the plugin file with the correct API shape, tool definitions, and hook registration. Use when the user asks to 'create a plugin', 'write a plugin', or 'make a plugin that does X'.
Skill OpenCode
Launch and control standalone Chrome in a Daytona sandbox via CDP. Use for web sign-in, OAuth, Den Web setup, browser-only flows, or when the app should not be driven through Electron CDP.
Skill OpenCode
Daytona cloud server, Den sandbox, desktop plus cloud e2e, marketplace server, worker proxy, cloud auth, org policies, connect Electron to Den. Use for server-side setup in validated flows.
Skill OpenCode
Daytona development environment overview. Use when the user asks about Daytona setup, Daytona toolbox, dev environment, noVNC, CDP, server sandbox, secrets volume, Electron sandbox, standalone Chrome, validation, or artifacts volume.
Skill OpenCode
Electron and Den, desktop plus cloud, two-sandbox e2e, cloud auth, marketplace, org policy, worker proxy, provider sync, desktop handoff. Validate Electron against a Daytona Den server with unified proof.
Skill OpenCode
Use this skill to collect proof that a Daytona UI flow works. Use fraimz before declaring the flow passed. If the user asks to do e2e tests for a feature, frame proof is required unless they explicitly ask for non-UI or mock-only validation.
Skill OpenCode
Run the verified Windows repro for iPolloWork enterprise TLS behavior: install a fake corporate CA into the Windows machine store, serve healthy and broken HTTPS control planes, install a Windows build, and prove the desktop app and spawned runtimes use the operating system trust path.
Skill OpenCode
create a fraimz, make fraimz, prove it works, frame proof, PR proof, validate experience, e2e evidence, fraimz.html. The full fraimz loop — frame the claim, drive the real app via CDP, validate/repair, output fraimz.html. Use whenever a task ends with "please create a fraimz" or any change needs end-to-end proof.
Skill OpenCode
get an env var, fetch a secret, missing env var, missing token/API key, load secrets from Infisical, infisical. Fetch secrets from the team's Infisical workspace into the shell environment so subsequent commands can use them.
Skill OpenCode
Step through versioning, tagging, and verification.
Skill OpenCode
Launch a real iPolloWork app and run coded eval flows against it. This skill owns launch + run; the prove/repair/verdict loop and evidence standard live in the fraimz skill — load that too for anything that ends in a verdict.
Skill Claude CodeCodexOpenCode
Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for…
Skill OpenCode
upload a photo/image/screenshot, host an image, get a public image URL, put images on Vercel Blob, embed images in a PR/comment/doc. Upload local images to Vercel Blob and print public URLs.
Skill OpenCode
write the voice-over, demo script first, voiceover instead of PRD, voiceover-first development, align on the demo, script the demo, ship a feature demo-first. The whole demo-driven journey — approve the narration BEFORE any code, then build on a fresh worktree until the demo holds and open the PR with the proof on it.…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: