ship-web-games

ship-web-games is a skill for Claude Code, Codex from devinilabs/pro-skill. It costs 50 tokens per session (216 once invoked), scanned A, a copy of ship-web-games, MIT.

A release workflow for Three.js or browser-based games. It covers building, deploying, and checking the actual released game in a browser.

In plain words
What is it for?
Preparing a game release, running focused checks, deploying the verified commit, testing core gameplay and settings, checking performance, and cleaning up temporary testing resources.
Why use it?
It helps catch problems that a local build alone may miss, such as broken assets, failed input, console errors, or issues on smaller screens. It also records release evidence and a rollback target.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/devinilabs/pro-skill/ship-web-games
Any agent
npx skills add devinilabs/pro-skill --skill ship-web-games
Clone the repo
git clone --depth 1 https://github.com/devinilabs/pro-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ship-web-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/devinilabs/pro-skill/ship-web-games.svg)](https://agentmods.dev/skills/devinilabs/pro-skill/ship-web-games)
Your own site
<a href="https://agentmods.dev/skills/devinilabs/pro-skill/ship-web-games"><img src="https://agentmods.dev/badge/skills/devinilabs/pro-skill/ship-web-games.svg" alt="Measured on agentmods" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 216 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00050 $0.00216
Opus 5 $0.00025 $0.00108
Sonnet 5 $0.00010 $0.00043
Haiku 4.5 $0.00005 $0.00022

Measured 5d ago against content hash 519256cb8d55, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ship-web-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to ship-web-games — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

agent-skills/game-development/ship-web-games/SKILL.md · 24 lines

What it actually says

Ship Web Games

Release only a verified commit and prove the deployed game, not merely the local build.

Release sequence

  1. Confirm the exact integration commit and preserve unrelated work.
  2. Run focused tests, lint/type checks, production build, and diff checks.
  3. Package and deploy the exact validated commit.
  4. Poll deployment status and open the production game in the repository-approved browser.

Production proof

Verify load, first input, one combat or core interaction, assets, save/settings if applicable, responsive view, console health, and representative performance. Report the deployed state separately from local readiness.

Finish cleanly

Record release evidence and rollback target. Close temporary dev servers, benchmarks, and QA tabs once no longer needed; do not terminate resources owned by another active task.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 24 lines · 50 tokens per session scan A 519256cb8d55

Subscribe to this mod's changes

ship-web-games is a skill published in the GitHub repository devinilabs/pro-skill (23 stars, last pushed 22d ago), licensed MIT. It adds 50 tokens to every session and 216 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to ship-web-games, differing in 0 lines, and is treated as a copy.