Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jame581/GodotPrompter --skill web-exportgit clone --depth 1 https://github.com/jame581/GodotPrompterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jame581/godotprompter/web-export)<a href="https://agentmods.dev/skills/jame581/godotprompter/web-export"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/web-export/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jame581/godotprompter/web-export"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/web-export.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.03310 |
| Opus 5.5 | $0.00024 | $0.01324 |
| Sonnet 5.5 | $0.00012 | $0.00662 |
| Haiku 4.5 | $0.00006 | $0.00331 |
Grade A, and why
web-export scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 215 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Web Export in Godot 4.3+
Ship a Godot 4.x game as HTML5/WebAssembly. This covers what is different from a desktop export: the renderer, threading and server headers, browser interop, persistence, and the input and audio rules browsers enforce. All examples target Godot 4.3+ with no deprecated APIs.
C# projects cannot export to Web in Godot 4 — the .NET editor refuses the export (still true in 4.7.2). The code in this skill is GDScript only for that reason; a C# game that needs a browser build must be ported to GDScript or stay on Godot 3.
Related skills: export-pipeline for presets, CLI export and CI/CD, web-services for HTTP and WebSockets from the browser, rendering-pipeline for what the Compatibility renderer can and cannot do, audio-system for buses and playback, save-load for save formats.
1. What Changes on Web
| Area | On Web |
|---|---|
| Renderer | Always Compatibility (WebGL 2) — rendering/renderer/rendering_method.web defaults to gl_compatibility. No SDFGI, VoxelGI, volumetric fog, SSR, FSR, or screen-space AA |
| Scripting | GDScript and GDExtension only. No C# |
| Threads | Optional. Off by default; turning them on needs special server headers (Section 3) |
| Audio | Sample playback through the Web Audio API by default — AudioEffects on buses do not apply (Section 6) |
| Files | user:// lives in the browser's IndexedDB; there is no access to the player's disk except downloads and file-picker uploads |
| Networking | HTTP via the browser's fetch (CORS applies), WebSockets and WebRTC only — no raw TCP/UDP, so no ENet |
| Processes | No OS.execute(), OS.create_process(), or quitting the tab |
Design for this from the start if web is a primary target. Porting a Forward+ game late means re-lighting it.
2. The Export Preset
Add a Web preset in Project → Export (export templates must be installed). The options that matter:
| Option | Default | Set it when |
|---|---|---|
variant/thread_support |
false |
You need threads and can serve COOP/COEP headers (Section 3) |
variant/extensions_support |
false |
The project uses GDExtension (needs the extension's web build) |
vram_texture_compression/for_desktop |
true |
S3TC/BPTC textures for desktop browsers |
vram_texture_compression/for_mobile |
false |
Turn on for phone browsers (ETC2/ASTC); costs a second texture set in the PCK |
html/canvas_resize_policy |
Adaptive | None / Project when embedding in a fixed-size page element |
html/focus_canvas_on_start |
true |
Keep on so keyboard input works without a first click |
html/experimental_virtual_keyboard |
false |
Mobile browsers need an on-screen keyboard for LineEdit |
html/head_include |
empty | Extra <head> tags — analytics, meta tags, fonts |
html/custom_html_shell |
empty | Replace the whole loading page with your own template |
progressive_web_app/enabled |
false |
Installable, offline-capable build (Section 4) |
threads/emscripten_pool_size, threads/godot_pool_size (Godot 4.5+) |
8, 4 | Only shown with thread support; lower them to reduce memory |
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 215 lines · 60 tokens per session scan A b129974ed37d
web-export is a skill published in the GitHub repository jame581/GodotPrompter (882 stars, last pushed 3d ago), licensed MIT. It adds 60 tokens to every session and 3,310 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-22.
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