scenekit

scenekit is a skill for Claude Code from dpearson2699/swift-ios-skills. It costs 113 tokens per session (4,299 once invoked), scanned A, original, no licence file.

A toolkit for building and maintaining 3D scenes, which are arrangements of objects, lights, cameras, materials, and effects.

In plain words
What is it for?
Use it to work with SceneKit views and scene files, place objects in a scene, add lighting and cameras, animate them, and create physics or particle effects.
Why use it?
It provides the building blocks for displaying interactive 3D content and simulating movement, animation, physics, and particles.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ios-gaming-skills plugin — 4 skills shipped together , and of apple-kit-skills, all-ios-skills

Good fit Use it to work with SceneKit views and scene files, place objects in a scene, add lighting and cameras, animate them, and create physics or particle effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dpearson2699/swift-ios-skills/scenekit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dpearson2699/swift-ios-skills --skill scenekit
Clone the repo
git clone --depth 1 https://github.com/dpearson2699/swift-ios-skills

Made for: Claude Code.

Or install ios-gaming-skills, the plugin that ships this one along with the rest of its 4 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scenekit

README.md
[![agentmods](https://agentmods.dev/badge/skills/dpearson2699/swift-ios-skills/scenekit/github.svg)](https://agentmods.dev/skills/dpearson2699/swift-ios-skills/scenekit)
Your own site
<a href="https://agentmods.dev/skills/dpearson2699/swift-ios-skills/scenekit"><img src="https://agentmods.dev/badge/skills/dpearson2699/swift-ios-skills/scenekit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scenekit

Your own site · 80×15
<a href="https://agentmods.dev/skills/dpearson2699/swift-ios-skills/scenekit"><img src="https://agentmods.dev/badge/skills/dpearson2699/swift-ios-skills/scenekit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 113 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,299 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 28 Mar 2026
  • Snyk pass 28 Mar 2026
How audits are shown
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00113 $0.04299
Opus 5 $0.00056 $0.02150
Sonnet 5 $0.00023 $0.00860
Haiku 4.5 $0.00011 $0.00430

Measured 12d ago against content hash 733aa71d002b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

scenekit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/scenekit/SKILL.md · 500 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 500 lines · 113 tokens per session scan A 733aa71d002b

Subscribe to this mod's changes

scenekit is a skill published in the GitHub repository dpearson2699/swift-ios-skills (1,096 stars, last pushed 1mo ago), with no licence file. It adds 113 tokens to every session and 4,299 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.