Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TheGoat395/Codex-Skills --skill premium-web-build-gategit clone --depth 1 https://github.com/TheGoat395/Codex-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/thegoat395/codex-skills/premium-web-build-gate)<a href="https://agentmods.dev/skills/thegoat395/codex-skills/premium-web-build-gate"><img src="https://agentmods.dev/badge/skills/thegoat395/codex-skills/premium-web-build-gate/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/thegoat395/codex-skills/premium-web-build-gate"><img src="https://agentmods.dev/badge/skills/thegoat395/codex-skills/premium-web-build-gate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00012 | $0.00392 |
| Opus 5.5 | $0.00005 | $0.00157 |
| Sonnet 5.5 | $0.00002 | $0.00078 |
| Haiku 4.5 | $0.00001 | $0.00039 |
Grade A, and why
premium-web-build-gate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 28 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Premium Web Build Gate
Check that a new premium build or substantial redesign has enough agreed direction to implement reliably. Fill the actual decision gaps while preserving the requested quality tier, real content, accessibility, responsive behavior and verification requirements.
Scope first
- Reuse an adequate existing brief, blueprint, design system and approved stack. Do not recreate them because this skill was selected.
- For a localized change, check only the affected requirements and proceed to its implementation owner. A typo or component fix does not require a whole-site spec or reference-research project.
- For a review-only request, return findings or a proposed spec and remain read-only.
- Continue routine reversible work within existing authorization. Ask only for a consequential unresolved choice that cannot be inferred or handled with a reasonable reversible assumption. Preserve real release and client-approval boundaries.
Resolve missing decisions
Read the build-ready specification guide for the relevant content, visual, motion, tooling and QA criteria when a new build or substantial redesign has unresolved decisions. Use only the applicable fields; no fixed number of references, new document or additional skill installation is required.
Use the shared quality tiers when the delivery depth is unclear. An installed route-sellable-web-tier specialist is optional; the bundled reference is sufficient when it is absent.
Complete and verify
Once direction is adequate, continue the requested implementation through running, inspecting, correcting and validating affected behavior. Preserve source truth, the selected stack and supported accessibility/reduced-motion behavior. Existing project release gates remain applicable.
For an audit, report the specific gaps and their evidence. For implementation, report changed files and checks actually performed. A completed spec alone is not a completed website, and unperformed browser or production checks remain unverified.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -84 lines aa22cf41d7bf
- 1mo ago Changed · +11 lines · -102 tokens per session 30529ff3d760
- 1mo ago First seen · 101 lines · 114 tokens per session scan A 4d7616915147
premium-web-build-gate is a skill published in the GitHub repository TheGoat395/Codex-Skills (134 stars, last pushed 6d ago), licensed MIT. It adds 12 tokens to every session and 392 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
design-pipeline
A build-and-test workflow for turning Figma designs into shadcn/ui components, a reusable set of interface components for React-based projects. It checks the result in a real browser at three screen sizes and runs accessibility checks.
ios-accessibility
Build and audit SwiftUI, UIKit, and AppKit accessibility for VoiceOver, Voice Control, Switch Control, Full Keyboard Access, Dynamic Type, focus restoration, labels/traits/actions, traversal, custom rotors, NSAccessibility, XCTest checks, adaptive system preferences, and App Store accessibility declarations. Use when…
pencilkit
Add Apple Pencil drawing with PKCanvasView, PKToolPicker, PKDrawing serialization/export, stroke inspection, and PencilKit/PaperKit handoffs. Use when building drawing apps, annotation features, handwriting capture, signature fields, content-version-safe ink workflows, or Apple Pencil-powered experiences on…
scenekit
Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView.…
frontend-engineer
!cat skills/shared/protocols/ux-protocol.md 2>/dev/null || true !cat skills/shared/protocols/input-validation.md 2>/dev/null || true !cat skills/shared/protocols/tool-efficiency.md 2>/dev/null || true !cat .production-grade.yaml 2>/dev/null || echo "No config — using defaults" !cat .forgewright/codebase-context.md…
swiftui-liquid-glass
Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar/tab bar, static status badges vs interactive controls, morphing transitions, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle…