ue5-umg

ue5-umg is a skill for Claude Code, Codex from Dqz00116/skill-lib. It costs 78 tokens per session (944 once invoked), scanned A, original, MIT.

A guide for building user interfaces in Unreal Engine 5 with UMG, Unreal’s widget system. It combines C++ code for structure and data with Blueprint visual tools for layout, styling, animation, and interaction.

In plain words
What is it for?
Use it to build HUDs, menus, inventories, settings screens, widget animations, keyboard or gamepad navigation, C++ data bindings, and more efficient widget lists or pools.
Why use it?
It helps keep interface logic and visual design organized while addressing input focus, UI state, and performance issues. It also identifies cases better handled by Slate or official Common UI documentation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build HUDs, menus, inventories, settings screens, widget animations, keyboard or gamepad navigation, C++ data bindings, and more efficient widget lists or pools.

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Install with agentmods
npx agentmods add skills/dqz00116/skill-lib/ue5-umg
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Dqz00116/skill-lib --skill ue5-umg
Clone the repo
git clone --depth 1 https://github.com/Dqz00116/skill-lib

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue5-umg

README.md
[![agentmods](https://agentmods.dev/badge/skills/dqz00116/skill-lib/ue5-umg/github.svg)](https://agentmods.dev/skills/dqz00116/skill-lib/ue5-umg)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue5-umg

Your own site · 80×15
<a href="https://agentmods.dev/skills/dqz00116/skill-lib/ue5-umg"><img src="https://agentmods.dev/badge/skills/dqz00116/skill-lib/ue5-umg.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 944 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.00944
Opus 5 $0.00039 $0.00472
Sonnet 5 $0.00016 $0.00189
Haiku 4.5 $0.00008 $0.00094

Measured 10d ago against content hash 3b6d2e19bc8a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ue5-umg scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ue5-umg/SKILL.md · 105 lines

How it starts

The opening of the file, as written. The whole thing — 105 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UE5 UMG Studio

Orchestrate C++ logic and Blueprint visuals for production UE5 user interfaces. Work in two layers: C++ for architecture and data binding, Blueprints for layout and polish.

Overview

Build production-ready Unreal Engine 5 user interfaces using a hybrid C++/Blueprint approach. C++ handles widget architecture, data binding, lifecycle, and performance; Blueprints handle layout, styling, animation, and visual state management.

When to Use

  • Creating HUDs, menus, inventories, settings panels, or any widget-based interface
  • Binding C++ properties to Blueprint widget components via BindWidget
  • Handling gamepad or keyboard focus navigation and input modes
  • Designing responsive UMG layouts, animations, and visual states
  • Optimizing UI performance (widget pooling, ListView, Tick abuse, material overhead)
  • Troubleshooting memory leaks from widget pools or dangling delegate references

When NOT to Use

  • Editor tools, debug overlays, or custom Slate drawing — see references/slate-fundamentals.md
  • Deep Common UI Plugin specifics — refer to official Epic documentation
  • General gameplay programming unrelated to UI

Core Pattern: Hybrid C++/Blueprint Workflow

Without separation: Blueprint-only logic becomes spaghetti, C++-only UI is slow to iterate. With separation: C++ owns data, state, and lifecycle; Blueprints own layout, style, and animation.

// C++ Logic Layer: data binding and state
UCLASS(Abstract)
class UMyWidget : public UUserWidget
{
    GENERATED_BODY()

protected:
    UPROPERTY(meta = (BindWidget))
    TObjectPtr<UProgressBar> HealthBar;

    virtual void NativeConstruct() override;
    virtual void NativeDestruct() override;
};
void UMyWidget::NativeConstruct()
{
    Super::NativeConstruct();
    if (HealthBar)
    {
        HealthBar->SetPercent(1.0f);
    }
}

The Blueprint subclass of UMyWidget places a ProgressBar named HealthBar in the Designer and styles it without any logic nodes.

Read the full file on GitHub · 105 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 105 lines · 78 tokens per session scan A 3b6d2e19bc8a

Subscribe to this mod's changes

ue5-umg is a skill published in the GitHub repository Dqz00116/skill-lib (22 stars, last pushed 3mo ago), licensed MIT. It adds 78 tokens to every session and 944 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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