Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Dqz00116/skill-lib --skill unity-mcpgit clone --depth 1 https://github.com/Dqz00116/skill-libWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dqz00116/skill-lib/unity-mcp)<a href="https://agentmods.dev/skills/dqz00116/skill-lib/unity-mcp"><img src="https://agentmods.dev/badge/skills/dqz00116/skill-lib/unity-mcp/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dqz00116/skill-lib/unity-mcp"><img src="https://agentmods.dev/badge/skills/dqz00116/skill-lib/unity-mcp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.04334 |
| Opus 5.5 | $0.00010 | $0.01734 |
| Sonnet 5.5 | $0.00005 | $0.00867 |
| Haiku 4.5 | $0.00003 | $0.00433 |
Grade A, and why
unity-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 631 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SKILL: unity-mcp
Overview
A reference guide for deploying and using the Unity MCP Server, covering API operations, data type formats, and common issue resolution.
Complete deployment guide, API usage tips, and troubleshooting manual for the Unity MCP (Model Context Protocol) Server.
Description
This skill covers:
- Starting and connecting the Unity MCP Server
- Common API operations (GameObject, Component, Scene, Asset)
- Parameter format specifications (Color, Vector3, and other special types)
- Common problem troubleshooting and resolution approaches
When to Use
- You need to control the Unity editor via AI automation
- You are batch-creating or modifying GameObjects, components, or scenes
- You are programmatically generating Unity assets or scripts
- You encounter connection issues, session errors, or data type format problems with Unity MCP
- You need to remotely debug or inspect a Unity scene
Do not use when:
- The task is purely about Unity game logic coding without MCP integration
- You only need general Unity scripting help without editor automation
- You are working with a different MCP server or game engine
When to Invoke
Usage scenarios:
- Need to control the Unity editor via AI to perform automated operations
- Batch create/modify scene objects, components
- Procedurally generate assets or scripts
- Remote debugging and scene inspection
- Automated testing workflows
Prerequisites
Environment requirements:
- Unity 6000+ (or other supported versions)
- Unity MCP plugin/package installed
- Python uvx tool
1. Check if MCP Plugin is Installed
Check in the Unity editor:
- Whether the menu bar has MCP or Window → MCP
- Whether the Project window has
MCPorMcpForUnityrelated folders
If the MCP plugin is not installed:
- Install via Unity Asset Store:
- Open Window → Package Manager
- Select Unity Registry or My Assets
- Search for "MCP" or "MCP for Unity"
- Click Install
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 631 lines · 25 tokens per session scan A c87dc209070c
unity-mcp is a skill published in the GitHub repository Dqz00116/skill-lib (22 stars, last pushed 5mo ago), licensed MIT. It adds 25 tokens to every session and 4,334 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
unity-mcp compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| unity-mcpDqz00116/skill-lib | Skill | 22 | 5mo ago | MIT | A | 25 | Claude Code, Codex |
| 3dgs-compression-deployjaccen/Awesome-Gaussian-Skills | Skill | 178 | yesterday | Apache-2.0 | A | 145 | Claude Code |
| roblox-best-practicesandrian-syh/roblox-best-practices-skill | Skill | 13 | 5d ago | MIT | A | 188 | Claude Code |
| semantic-model-disambiguationfabioc-aloha/Alex_Skill_Mall | Skill | 5 | yesterday | MIT | A | 37 | Claude Code, Codex |
| infrastructure-as-codefabioc-aloha/Alex_Skill_Mall | Skill | 5 | yesterday | MIT | A | 12 | Claude Code, Codex |
| prompt-2-datafabioc-aloha/Alex_Skill_Mall | Skill | 5 | yesterday | MIT | A | 23 | Claude Code, Codex |
| academic-paper-draftingfabioc-aloha/Alex_Skill_Mall | Skill | 5 | yesterday | MIT | A | 34 | Claude Code, Codex |