3dgs-compression-deploy

3dgs-compression-deploy is a skill for Claude Code from jaccen/Awesome-Gaussian-Skills. It costs 145 tokens per session (6,155 once invoked), scanned A, original, Apache-2.0.

A guide for reducing the size of 3D Gaussian Splatting models and preparing them to run on specific devices. It covers removing less useful data, lowering numerical precision, progressive loading, and deployment on the web, phones, and desktop computers.

In plain words
What is it for?
Use it to choose compression methods, design streaming and level-of-detail systems, target WebGL, WebGPU, iOS, Android, or desktop, and assess hardware acceleration options.
Why use it?
It helps balance model size, visual quality, loading time, and rendering speed when moving a 3D scene into an application.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gaussian-engineering plugin — 5 skills shipped together

Good fit Use it to choose compression methods, design streaming and level-of-detail systems, target WebGL, WebGPU, iOS, Android, or desktop, and assess hardware acceleration options.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jaccen/awesome-gaussian-skills/3dgs-compression-deploy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jaccen/Awesome-Gaussian-Skills --skill 3dgs-compression-deploy
Clone the repo
git clone --depth 1 https://github.com/jaccen/Awesome-Gaussian-Skills

Made for: Claude Code.

Or install gaussian-engineering, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3dgs-compression-deploy

README.md
[![agentmods](https://agentmods.dev/badge/skills/jaccen/awesome-gaussian-skills/3dgs-compression-deploy/github.svg)](https://agentmods.dev/skills/jaccen/awesome-gaussian-skills/3dgs-compression-deploy)
Your own site
<a href="https://agentmods.dev/skills/jaccen/awesome-gaussian-skills/3dgs-compression-deploy"><img src="https://agentmods.dev/badge/skills/jaccen/awesome-gaussian-skills/3dgs-compression-deploy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3dgs-compression-deploy

Your own site · 80×15
<a href="https://agentmods.dev/skills/jaccen/awesome-gaussian-skills/3dgs-compression-deploy"><img src="https://agentmods.dev/badge/skills/jaccen/awesome-gaussian-skills/3dgs-compression-deploy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 145 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,155 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00145 $0.06155
Opus 5.5 $0.00058 $0.02462
Sonnet 5.5 $0.00029 $0.01231
Haiku 4.5 $0.00015 $0.00615

Measured 16d ago against content hash bb4b4e79495b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3dgs-compression-deploy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/3dgs-compression-deploy/SKILL.md · 448 lines

How it starts

The opening of the file, as written. The whole thing — 448 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3DGS Compression & Deployment

End-to-end pipeline from raw 3DGS model to deployed application. Covers 6 compression categories + 4 deployment targets + hardware acceleration.

Capabilities

  • Analyze 3DGS model attributes (position, SH, opacity, scale, rotation) and recommend compression strategy
  • Select quantization method and bit-width per attribute (scalar, VQ, mixed-precision)
  • Design pruning pipeline (coreset, adaptive, variational, merge-based)
  • Plan VQ codebook architecture and residual coding
  • Architect progressive streaming and LoD systems (static and 4D dynamic)
  • Guide platform-specific deployment (WebGL, WebGPU, iOS/Android, desktop)
  • Evaluate hardware acceleration paths (Tensor Core, GEMM, FPGA, ASIC)
  • Estimate compression ratio, quality loss, and rendering speed for each method combination

Compression Pipeline

Raw 3DGS Model
    │
    ▼
[Step 1] Analysis ── attribute profiling, bottleneck identification
    │
    ▼
[Step 2] Strategy Selection ── target platform → compression recipe
    │
    ▼
[Step 3] Pruning ── reduce Gaussian count (coreset / adaptive / variational / merge)
    │
    ▼
[Step 4] Quantization ── reduce per-attribute bit-width (scalar / VQ / mixed-precision)
    │
    ▼
[Step 5] Vector Quantization ── codebook-based attribute compression (optional, replaces/augments Step 4)
    │
    ▼
[Step 6] Streaming & LoD ── progressive loading structure for network delivery
    │
    ▼
[Step 7] Deployment ── platform-specific renderer and runtime
    │
    ▼
Deployed Application (Web / Mobile / Desktop / Edge)

Step 1: Analysis

Profile the 3DGS model before selecting compression methods:

Attribute FP32 Size Typical Range Sensitivity to Quantization
Position (μ) 12B/Gaussian Scene bounds High — direct geometry impact
SH (degree 0–3) 48B/Gaussian [-1, 1] per coeff Medium-High — visual quality driver
Opacity (α) 4B/Gaussian [0, 1] Medium — pruning signal
Scale (s) 12B/Gaussian [1e-5, 1e2] Medium — anisotropy sensitive
Rotation (q) 16B/Gaussian Unit quaternion Low-Medium — can tolerate 8-bit

Read the full file on GitHub · 448 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 16d ago Changed · +19 lines bb4b4e79495b
  2. 1mo ago Changed 7952bcf57af4
  3. 2mo ago First seen · 429 lines · 145 tokens per session scan A d9f02d3caa02

Subscribe to this mod's changes

3dgs-compression-deploy is a skill published in the GitHub repository jaccen/Awesome-Gaussian-Skills (178 stars, last pushed yesterday), licensed Apache-2.0. It adds 145 tokens to every session and 6,155 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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