gearcoleco-debugging

gearcoleco-debugging is a skill for Claude Code, Codex from drhelius/Gearcoleco. It costs 194 tokens per session (3,579 once invoked), scanned A, original, GPL-3.0.

A debugging guide for ColecoVision and Super Game Module games running in the Gearcoleco emulator. It covers the Z80 processor, graphics and sound hardware, disassembly, and execution history.

In plain words
What is it for?
Use it to set breakpoints, trace execution, inspect hardware state, analyze disassembled code, and rewind gameplay while debugging.
Why use it?
It helps developers investigate game bugs by inspecting what the emulated hardware and code are doing at specific points in time.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to set breakpoints, trace execution, inspect hardware state, analyze disassembled code, and rewind gameplay while debugging.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/drhelius/gearcoleco/gearcoleco-debugging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add drhelius/Gearcoleco --skill gearcoleco-debugging
Clone the repo
git clone --depth 1 https://github.com/drhelius/Gearcoleco

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gearcoleco-debugging

README.md
[![agentmods](https://agentmods.dev/badge/skills/drhelius/gearcoleco/gearcoleco-debugging/github.svg)](https://agentmods.dev/skills/drhelius/gearcoleco/gearcoleco-debugging)
Your own site
<a href="https://agentmods.dev/skills/drhelius/gearcoleco/gearcoleco-debugging"><img src="https://agentmods.dev/badge/skills/drhelius/gearcoleco/gearcoleco-debugging/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gearcoleco-debugging

Your own site · 80×15
<a href="https://agentmods.dev/skills/drhelius/gearcoleco/gearcoleco-debugging"><img src="https://agentmods.dev/badge/skills/drhelius/gearcoleco/gearcoleco-debugging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 194 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,579 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00194 $0.03579
Opus 5 $0.00097 $0.01790
Sonnet 5 $0.00039 $0.00716
Haiku 4.5 $0.00019 $0.00358

Measured 9d ago against content hash 82b3cbe29221, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

gearcoleco-debugging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/install.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gearcoleco-debugging/SKILL.md · 277 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 277 lines · 194 tokens per session scan A 82b3cbe29221

Subscribe to this mod's changes

gearcoleco-debugging is a skill published in the GitHub repository drhelius/Gearcoleco (138 stars, last pushed today), licensed GPL-3.0. It adds 194 tokens to every session and 3,579 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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