gearboy-debugging

A debugging guide for Game Boy, Game Boy Color, and Super Game Boy games using the Gearboy emulator, a program that runs these games on a computer.

In plain words
What is it for?
Setting breakpoints, tracing execution, examining the SM83 processor, inspecting hardware, and studying disassembled game code.
Why use it?
It provides a structured way to inspect what the game’s processor and hardware are doing while the game runs.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/drhelius/gearboy/gearboy-debugging
Any agent
npx skills add drhelius/Gearboy --skill gearboy-debugging
Clone the repo
git clone --depth 1 https://github.com/drhelius/Gearboy

Made for: Claude Code, Codex.

Per session 143 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,416 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00143 $0.03416
Opus 5 $0.00072 $0.01708
Sonnet 5 $0.00029 $0.00683
Haiku 4.5 $0.00014 $0.00342

Measured 3d ago against content hash a25cf3bcbdbd, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

gearboy-debugging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/install.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gearboy-debugging/SKILL.md · 284 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 284 lines · 143 tokens per session scan A a25cf3bcbdbd

Subscribe to this mod's changes

gearboy-debugging is a skill published in the GitHub repository drhelius/Gearboy (1,191 stars, last pushed 4d ago), licensed GPL-3.0. It adds 143 tokens to every session and 3,416 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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