gearlynx-romhacking

gearlynx-romhacking is a skill for Claude Code, Codex from drhelius/Gearlynx. It costs 148 tokens per session (3,461 once invoked), scanned A, original, GPL-3.0.

A ROM-hacking guide for Atari Lynx games using the Gearlynx emulator. ROMs are the game files stored in cartridges or cartridge images.

In plain words
What is it for?
Use it to search memory, discover values, create cheats, modify game data, find sprites and text, and make translation patches.
Why use it?
It helps developers find and change game data without guessing where values, text, sprites, or other content are stored.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to search memory, discover values, create cheats, modify game data, find sprites and text, and make translation patches.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/drhelius/gearlynx/gearlynx-romhacking
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add drhelius/Gearlynx --skill gearlynx-romhacking
Clone the repo
git clone --depth 1 https://github.com/drhelius/Gearlynx

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gearlynx-romhacking

README.md
[![agentmods](https://agentmods.dev/badge/skills/drhelius/gearlynx/gearlynx-romhacking/github.svg)](https://agentmods.dev/skills/drhelius/gearlynx/gearlynx-romhacking)
Your own site
<a href="https://agentmods.dev/skills/drhelius/gearlynx/gearlynx-romhacking"><img src="https://agentmods.dev/badge/skills/drhelius/gearlynx/gearlynx-romhacking/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gearlynx-romhacking

Your own site · 80×15
<a href="https://agentmods.dev/skills/drhelius/gearlynx/gearlynx-romhacking"><img src="https://agentmods.dev/badge/skills/drhelius/gearlynx/gearlynx-romhacking.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 148 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,461 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00148 $0.03461
Opus 5 $0.00074 $0.01731
Sonnet 5 $0.00030 $0.00692
Haiku 4.5 $0.00015 $0.00346

Measured 5d ago against content hash 25c1cf97bb9b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

gearlynx-romhacking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/install.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gearlynx-romhacking/SKILL.md · 313 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed 25c1cf97bb9b
  2. 10d ago First seen · 313 lines · 148 tokens per session scan A 401c4659bd66

Subscribe to this mod's changes

gearlynx-romhacking is a skill published in the GitHub repository drhelius/Gearlynx (74 stars, last pushed 2d ago), licensed GPL-3.0. It adds 148 tokens to every session and 3,461 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

geargrafx-debugging

Debug and trace TurboGrafx-16 / PC Engine / SuperGrafx games using the Geargrafx emulator MCP server. Provides workflows for HuC6280 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a PC Engine game, trace code execution, inspect…

drhelius/Geargrafx · 164 tokens

geargrafx-romhacking

Hack, modify, and translate TurboGrafx-16 / PC Engine / SuperGrafx ROMs using the Geargrafx emulator MCP server. Provides workflows for memory searching, value discovery, cheat creation, data modification, sprite/text finding, and translation patching. Use when the user wants to create cheats, find game values in…

drhelius/Geargrafx · 157 tokens

gearcoleco-debugging

Debug and trace ColecoVision and Super Game Module games using the Gearcoleco emulator MCP server. Provides workflows for Z80 CPU debugging, breakpoint management, TMS9918A VDP/SN76489/AY-3-8910 hardware inspection, disassembly analysis, execution tracing, and rewind/time-travel debugging. Use when the user wants to…

drhelius/Gearcoleco · 194 tokens

gearcoleco-romhacking

Hack, modify, and translate ColecoVision and Super Game Module ROMs using the Gearcoleco emulator MCP server. Provides workflows for memory searching, value discovery, cheat creation, data modification, sprite/text finding, translation patching, and rewind-assisted experimentation. Use when the user wants to create…

drhelius/Gearcoleco · 160 tokens

gearsystem-debugging

Debug and trace Sega Master System, Game Gear, and SG-1000 games using the Gearsystem emulator MCP server. Provides workflows for Z80 CPU debugging, breakpoint management, VDP/PSG/YM2413 hardware inspection, disassembly analysis, execution tracing, and rewind/time-travel debugging. Use when the user wants to debug an…

drhelius/Gearsystem · 178 tokens

gearsystem-romhacking

Hack, modify, and translate Sega Master System, Game Gear, and SG-1000 ROMs using the Gearsystem emulator MCP server. Provides workflows for memory searching, value discovery, cheat creation, data modification, sprite/text finding, translation patching, and rewind-assisted experimentation. Use when the user wants to…

drhelius/Gearsystem · 172 tokens