Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill cleanergit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/cleaner)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/cleaner"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/cleaner/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/cleaner"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/cleaner.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00167 | $0.02912 |
| Opus 5.5 | $0.00067 | $0.01165 |
| Sonnet 5.5 | $0.00033 | $0.00582 |
| Haiku 4.5 | $0.00017 | $0.00291 |
Grade A, and why
unity-cleaner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
89% identical to unity-cleaner — 27 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 275 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Cleaner Skills
Safety:
cleaner_delete_assetsuses a two-step confirmToken handshake. Call withoutconfirmTokento preview; call again with the returned token (5-minute TTL) to actually delete. There is nodryRunparameter.
Guardrails
Operating Mode (v1.9 three-tier):
- Approval (default): all analyze/query skills (
cleaner_find_unused_assets,cleaner_find_duplicates,cleaner_find_missing_references,cleaner_get_asset_usage,cleaner_find_empty_folders,cleaner_find_large_assets,cleaner_get_dependency_tree) are SemiAuto — run directly. - Auto / Bypass: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module:
cleaner_delete_assets,cleaner_delete_empty_folders(both carrySkillOperation.Delete). In Approval/Auto these returnMODE_FORBIDDEN— they are reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow does not unlock them. cleaner_fix_missing_scriptsis anExecute | Modifyoperation (it replaces missing component references with null in place, no asset deletion), so it does not trigger the NeverInSemi gate. In Auto / Bypass it runs directly; in Approval it still requires the standard grant handshake before execution.cleaner_delete_assetsadditionally uses a two-stepconfirmTokenhandshake even when the mode gate allows it — preview first (no token), then confirm with the returned token (5-minute TTL).
DO NOT (common hallucinations):
cleaner_delete/cleaner_removedo not exist → cleaner skills only find/report; useasset_deleteto actually removecleaner_fixdoes not exist → usecleaner_fix_missing_scriptsspecifically for missing script referencescleaner_scan/cleaner_find_unuseddo not exist → use specific skills:cleaner_find_unused_assets,cleaner_find_duplicates,cleaner_find_missing_references,cleaner_find_empty_folders,cleaner_find_large_assets
Routing:
- To delete found assets → use
assetmodule'sasset_delete/asset_delete_batch - For project validation → use
validationmodule
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 275 lines · 167 tokens per session scan A 3f9fdd65d688
unity-cleaner is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 167 tokens to every session and 2,912 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 89% identical to unity-cleaner, differing in 27 lines, and is treated as a copy.
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