unity-console

unity-console is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 237 tokens per session (2,014 once invoked), scanned A, original, MIT.

A Unity Editor console tool for reading captured logs and managing console messages and settings. The console is the window where Unity shows errors, warnings, and other messages from the project.

In plain words
What is it for?
It helps inspect log entries, count messages, capture or export logs, write custom messages, clear the console, and change error-pause or display settings.
Why use it?
It makes console history and settings available in a defined way and distinguishes console logs from compilation errors and stack-trace tools.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It helps inspect log entries, count messages, capture or export logs, write custom messages, clear the console, and change error-pause or display settings.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/console
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill console
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-console

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/console/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/console)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/console"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/console/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-console

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/console"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/console.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 237 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,014 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00237 $0.02014
Opus 5.5 $0.00095 $0.00806
Sonnet 5.5 $0.00047 $0.00403
Haiku 4.5 $0.00024 $0.00201

Measured 11d ago against content hash 931b9d91d02c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-console scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/console/SKILL.md · 191 lines

How it starts

The opening of the file, as written. The whole thing — 191 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Console Skills

Work with the Unity console - capture logs, write messages, and debug your project.

Operating Mode

  • Approval(默认): 只读 skill(console_get_logs / console_get_stats,标 SkillMode.SemiAuto)直接执行;其余 skill(console_start_capture / console_stop_capture / console_clear / console_log / console_export / console_set_pause_on_error / console_set_collapse / console_set_clear_on_play,默认 SkillMode.FullAuto)需用户 grant,grant 后一步执行返结果。
  • Auto / Bypass: 直接执行。
  • 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 没有 IsForbiddenInSemi 拦截,不需要 Bypass 才能跑的高危操作。

DO NOT (common hallucinations):

  • console_filter does not exist → use console_get_logs with filter parameter
  • console_read does not exist → use console_get_logs
  • console_write does not exist → use console_log
  • Do not confuse with debug_get_logs — console_get_logs reads captured buffer, debug_get_logs reads all console entries

Routing:

  • For compilation errors specifically → use debug module's debug_check_compilation
  • For error stack traces → use debug module's debug_get_stack_trace
  • For console settings (collapse, clear-on-play) → console_set_collapse / console_set_clear_on_play (this module)

Skills Overview

Skill Description
console_start_capture Start capturing logs
console_stop_capture Stop capturing logs
console_get_logs Get captured logs
console_clear Clear console
console_log Write log message
console_set_pause_on_error Enable or disable Error Pause in Play mode
console_export Export console logs to a file
console_get_stats Get log statistics (count by type)
console_set_collapse Set console log collapse mode
console_set_clear_on_play Set clear on play mode

Skills

console_start_capture

Start capturing Unity console logs.

No parameters.

console_stop_capture

Stop capturing logs.

No parameters.

Read the full file on GitHub · 191 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 191 lines · 237 tokens per session scan A 931b9d91d02c

Subscribe to this mod's changes

unity-console is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 237 tokens to every session and 2,014 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.