unity-perception

unity-perception is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 201 tokens per session (2,173 once invoked), scanned A, original, MIT.

A read-only Unity analysis tool for examining scenes, projects, and scripts. It can summarize scene structure, components, dependencies, materials, tags, layers, and project details without changing most of the analyzed data.

In plain words
What is it for?
It helps inspect hierarchies, component usage, dependencies, spatial relationships, materials and shaders, script relationships, project stacks, and scene differences or reports.
Why use it?
It helps an agent understand an unfamiliar Unity project and find scene health issues or likely hotspots before editing it.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It helps inspect hierarchies, component usage, dependencies, spatial relationships, materials and shaders, script relationships, project stacks, and scene differences or reports.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/perception
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill perception
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-perception

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/perception/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/perception)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/perception"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/perception/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-perception

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/perception"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/perception.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 201 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,173 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00201 $0.02173
Opus 5.5 $0.00080 $0.00869
Sonnet 5.5 $0.00040 $0.00435
Haiku 4.5 $0.00020 $0.00217

Measured 11d ago against content hash 7be2425f24e2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-perception scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/perception/SKILL.md · 159 lines

How it starts

The opening of the file, as written. The whole thing — 159 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Perception Skills

Use this module for read-only scene and project analysis.

Operating Mode

  • Approval / Auto / Bypass: 本模块所有 skill(scene_analyze / scene_summarize / scene_health_check / scene_component_stats / scene_find_hotspots / scene_tag_layer_stats / scene_performance_hints / scene_diff / hierarchy_describe / scene_context / scene_dependency_analyze / scene_spatial_query / scene_materials / scene_contract_validate / project_stack_detect / script_analyze / script_dependency_graph / scene_export_report)都标 Mode = SkillMode.SemiAuto,三档模式下直接执行无需 grant。其中前 17 个同时标 ReadOnly = true。
  • 特别说明:scene_export_report 写 markdown 文件到磁盘(Operation = Analyze | Execute,未标 ReadOnly),但仍标了 SkillMode.SemiAuto,Approval 模式可直接执行。
  • 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 没有 IsForbiddenInSemi 拦截。

DO NOT (common hallucinations):

  • perception_analyze, perception_scan, and perception_describe do not exist
  • scene_context is not editor_get_context: it exports hierarchy/components/references, while editor context focuses on current editor state
  • scene_analyze, scene_health_check, scene_contract_validate, scene_component_stats, scene_find_hotspots, and project_stack_detect belong to this module even if the prefix looks like scene_* or project_*

Routing:

  • Current selection/play-mode/editor state -> editor_get_context
  • Object search by name/path -> scene_find_objects or gameobject_find
  • Script dependency closure -> script_dependency_graph

Skills

Scene Health and Summary

Skill Use Key parameters
scene_analyze Combined scene + project analysis topComponentsLimit?, issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold?
scene_health_check Read-only health report issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold?
scene_summarize Structured scene summary includeComponentStats?, topComponentsLimit?
scene_component_stats Component and facility stats topComponentsLimit?
scene_find_hotspots Deep hierarchy / large group / empty node hotspots thresholds + maxResults?
scene_tag_layer_stats Tag/layer usage none
scene_performance_hints Prioritized optimization hints none

Read the full file on GitHub · 159 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 159 lines · 201 tokens per session scan A 7be2425f24e2

Subscribe to this mod's changes

unity-perception is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 201 tokens to every session and 2,173 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.