Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill wave4-burst-compilation-contractgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/wave4-burst-compilation-contract)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave4-burst-compilation-contract"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave4-burst-compilation-contract/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave4-burst-compilation-contract"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave4-burst-compilation-contract.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.00721 |
| Opus 5.5 | $0.00014 | $0.00288 |
| Sonnet 5.5 | $0.00007 | $0.00144 |
| Haiku 4.5 | $0.00003 | $0.00072 |
Grade A, and why
wave4-burst-compilation-contract scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Burst Compilation Contract
Intent
Apply [BurstCompile] correctly to ISystem methods and job structs to guarantee native-code compilation of both scheduling and execution paths.
Use When
All ISystem implementations and all job structs — apply [BurstCompile] by default. Opt out only when managed APIs are unavoidably required.
Avoid When
- Method calls managed APIs (string formatting,
List<T>, class allocations) — Burst fails or silently inserts[BurstDiscard]behavior. - System extends
SystemBase—OnUpdatecannot be Burst-compiled; only inner job structs can.
Senior Pattern
// ISystem: mark the struct AND each method individually
[BurstCompile]
public partial struct MySystem : ISystem
{
[BurstCompile]
public void OnCreate(ref SystemState state) { }
[BurstCompile]
public void OnUpdate(ref SystemState state) { }
[BurstCompile]
public void OnDestroy(ref SystemState state) { }
}
// Job struct: mark both the struct AND Execute()
[BurstCompile]
public partial struct MyJob : IJobEntity
{
public float Delta;
[BurstCompile]
public void Execute(ref Position pos, in Velocity vel)
{
pos.Value += vel.Value * Delta;
}
}
// Isolating managed calls in Burst path via [BurstDiscard]:
[BurstDiscard]
private static void DebugOnly(string msg) { Debug.Log(msg); }
Anti-Patterns
- Marking only the struct
[BurstCompile]but notExecute()— struct compilation does not transitively compileExecutein all Unity versions. - Calling
Debug.Loginside a[BurstCompile]method — compilation error in strict mode. - Adding
[BurstCompile]toSystemBase.OnUpdate— silently ignored. - Missing
[BurstCompile]onExecute()is not a compile error — job runs at IL2CPP/Mono speed (10–100x slower for math-heavy code) with no warning.
Runtime Risks
[BurstDiscard]on initializer methods means Burst-compiled callers skip initialization entirely — requiresEarlyJobInit<T>.Init()call inOnCreateto pre-initialize job reflection data.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 75 lines · 34 tokens per session scan A ea69f1b29824
wave4-burst-compilation-contract is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 34 tokens to every session and 721 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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