design-tokens-structure

design-tokens-structure is a skill for Claude Code from dylantarre/design-system-skills. It costs 45 tokens per session (3,893 once invoked), scanned A, original, MIT.

A design-token system structure that organizes visual values such as colors, spacing, and type into primitive, semantic, and component layers.

In plain words
What is it for?
Use it to start or reorganize a design system, add light and dark themes or brand variants, convert hardcoded values, and plan token naming and outputs.
Why use it?
It replaces scattered hardcoded values with named references, making themes, brands, and later changes easier to manage.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the design-system-skills plugin — 29 skills shipped together

Good fit Use it to start or reorganize a design system, add light and dark themes or brand variants, convert hardcoded values, and plan token naming and outputs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/design-system-skills/design-tokens-structure
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/design-system-skills --skill design-tokens-structure
Clone the repo
git clone --depth 1 https://github.com/dylantarre/design-system-skills

Made for: Claude Code.

Or install design-system-skills, the plugin that ships this one along with the rest of its 29 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-tokens-structure

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/design-system-skills/design-tokens-structure/github.svg)](https://agentmods.dev/skills/dylantarre/design-system-skills/design-tokens-structure)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/design-tokens-structure"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/design-tokens-structure/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-tokens-structure

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/design-system-skills/design-tokens-structure"><img src="https://agentmods.dev/badge/skills/dylantarre/design-system-skills/design-tokens-structure.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,893 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.03893
Opus 5 $0.00023 $0.01946
Sonnet 5 $0.00009 $0.00779
Haiku 4.5 $0.00005 $0.00389

Measured 13d ago against content hash 2d1cecaee05b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

design-tokens-structure scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tokens/design-tokens-structure/SKILL.md · 501 lines

How it starts

The opening of the file, as written. The whole thing — 501 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Tokens Structure

Overview

Establish the architectural foundation for a scalable design token system. Defines the three-layer token hierarchy (primitive → semantic → component) that enables theming, multi-brand support, and maintainable design systems.

When to Use

  • Starting a new design system from scratch
  • Restructuring an existing token system
  • Adding multi-theme or multi-brand support
  • Converting hardcoded values to tokens
  • Creating a token governance strategy

Implementation Checklist

Copy this checklist when architecting a token system:

Token Architecture Setup:
- [ ] Audit existing values and establish naming conventions
- [ ] Define primitive tokens (raw values, context-free)
- [ ] Define semantic tokens (purpose-based, reference primitives)
- [ ] Create theme overrides (dark.json, brand variants)
- [ ] Add component tokens for complex stateful components
- [ ] Configure build output (CSS variables, Tailwind, JSON)

Quick Reference: Token Layers

Layer Also Called Purpose Example
Primitive Core, Base, Global Raw values, context-free blue-500: #3b82f6
Semantic Alias, Purpose, Role Meaning-based references color-primary: {blue-500}
Component Specific, Local Component-scoped tokens button-bg: {color-primary}

The Three-Layer Architecture

┌─────────────────────────────────────────────────────────┐
│                    COMPONENT TOKENS                      │
│        button-bg, card-border, input-focus-ring          │
│                         ↓ references                     │
├─────────────────────────────────────────────────────────┤
│                    SEMANTIC TOKENS                       │
│       color-primary, color-bg-surface, spacing-page      │
│                         ↓ references                     │
├─────────────────────────────────────────────────────────┤
│                    PRIMITIVE TOKENS                      │
│         blue-500, gray-100, spacing-16, radius-8         │
│                    (raw values only)                     │
└─────────────────────────────────────────────────────────┘

Read the full file on GitHub · 501 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 501 lines · 45 tokens per session scan A 2d1cecaee05b

Subscribe to this mod's changes

design-tokens-structure is a skill published in the GitHub repository dylantarre/design-system-skills (43 stars, last pushed 8mo ago), licensed MIT. It adds 45 tokens to every session and 3,893 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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