seedance-sequence

seedance-sequence is a skill for Claude Code from Emily2040/seedance-2.0. It costs 55 tokens per session (2,228 once invoked), scanned A, original, MIT.

A planning guide for Seedance 2.0 when one video generation is too short or complex for the requested story. It divides a longer idea into connected clips while tracking details that must stay consistent.

In plain words
What is it for?
Use it to plan multi-scene videos, continuations, dense storyboards, or sequences where characters, settings, events, and visual style need to carry from one clip to the next.
Why use it?
It helps prevent continuity problems when a story, storyboard, or campaign must be generated across several separate clips.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it to plan multi-scene videos, continuations, dense storyboards, or sequences where characters, settings, events, and visual style need to carry from one clip to the next.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/emily2040/seedance-2.0/seedance-sequence
About the project

seedance-2.0 is an agent-driven production pipeline for creating AI films from text, images, videos, and references, including audio and platform-specific workflows. Filmmakers and creators use it to plan scenes and generate coherent prompts for Seedance-related tools, while the catalogue contains skills from that workflow.

Emily2040/seedance-2.0 · 7,251 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Emily2040/seedance-2.0 --skill seedance-sequence
Clone the repo
git clone --depth 1 https://github.com/Emily2040/seedance-2.0

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-sequence

README.md
[![agentmods](https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-sequence/github.svg)](https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-sequence)
Your own site
<a href="https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-sequence"><img src="https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-sequence/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-sequence

Your own site · 80×15
<a href="https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-sequence"><img src="https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-sequence.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,228 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.02228
Opus 5 $0.00028 $0.01114
Sonnet 5 $0.00011 $0.00446
Haiku 4.5 $0.00006 $0.00223

Measured 2d ago against content hash 8c8e85ee081e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

seedance-sequence scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/seedance-sequence/SKILL.md · 99 lines

How it starts

The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-sequence

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Use this when the user's idea is larger than one reliable generation, when connected clips are requested, or when the user says continue, extend, next part, part two, next scene, or make it longer. Plan globally, generate locally: the skill plans the whole story, but compiles only the next unresolved clip.

Load the Director's Read, sequence-project-state, continuation-handoff, prompt-compiler, surface-prompt-profiles, event-density, and continuity-qc. Load reference-transfer-contract when references are present and dense-storyboard-mode when the request contains many shots or animation panels. Load directing-engine to set one directorial voice for the whole story and plan the long-form spine so the look is authored by one hand across every clip. For a user's first multi-clip project, sequence-worked-trace walks the whole loop once - plan, deviation, reconciliation, chain cap, re-anchor, resume.

Intent

The user is trying to make a film, not a pile of prompts. This skill protects the thread of action across generations: what already happened, what is happening now, what must not happen yet, and what the accepted footage actually shows. The plan is global; the prompt is local.

Read the full file on GitHub · 99 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed 8c8e85ee081e
  2. 10d ago First seen · 99 lines · 55 tokens per session scan A 23a6525f57eb

Subscribe to this mod's changes

seedance-sequence is a skill published in the GitHub repository Emily2040/seedance-2.0 (7,251 stars, last pushed yesterday), licensed MIT. It adds 55 tokens to every session and 2,228 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

1370998960-del/https-github.com-Emily2040-seedance-2.0 · 55 tokens

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

LeoYeAI/seedance-skills · 55 tokens

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

mrDesign-ww/vault-os · 55 tokens

seedance-continuation

This skill should be used when a Seedance 2.0 user asks to continue, extend, make the next part, repair the tail, bridge between known frames, re-anchor drift, or create a successor prompt from accepted footage.

1370998960-del/https-github.com-Emily2040-seedance-2.0 · 53 tokens

seedance-continuation

This skill should be used when a Seedance 2.0 user asks to continue, extend, make the next part, repair the tail, bridge between known frames, re-anchor drift, or create a successor prompt from accepted footage.

LeoYeAI/seedance-skills · 53 tokens

seedance-continuation

This skill should be used when a Seedance 2.0 user asks to continue, extend, make the next part, repair the tail, bridge between known frames, re-anchor drift, or create a successor prompt from accepted footage.

mrDesign-ww/vault-os · 53 tokens