seedance-sequence

seedance-sequence is a skill for Claude Code from mrDesign-ww/vault-os. It costs 55 tokens per session (1,778 once invoked), scanned A, a copy of seedance-sequence, MIT.

A planning guide for making a connected series of Seedance 2.0 video clips. It divides a long story or storyboard into smaller generations while tracking what happened, what must happen next, and details that must stay consistent.

In plain words
What is it for?
Use it to plan multi-shot stories, continuations, campaigns, dense storyboards, and longer videos built from linked clips.
Why use it?
It helps prevent a long project from becoming a pile of unrelated clips with drifting characters, scenes, or actions.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it to plan multi-shot stories, continuations, campaigns, dense storyboards, and longer videos built from linked clips.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrdesign-ww/vault-os/seedance-sequence
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mrDesign-ww/vault-os --skill seedance-sequence
Clone the repo
git clone --depth 1 https://github.com/mrDesign-ww/vault-os

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-sequence

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-sequence/github.svg)](https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-sequence)
Your own site
<a href="https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-sequence"><img src="https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-sequence/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-sequence

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrdesign-ww/vault-os/seedance-sequence"><img src="https://agentmods.dev/badge/skills/mrdesign-ww/vault-os/seedance-sequence.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,778 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.01778
Opus 5 $0.00028 $0.00889
Sonnet 5 $0.00011 $0.00356
Haiku 4.5 $0.00006 $0.00178

Measured yesterday against content hash cbaecde282c0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

seedance-sequence scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to seedance-sequence — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

shell/claude/skills/seedance-20/skills/seedance-sequence/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-sequence

Use this when the user's idea is larger than one reliable generation, when connected clips are requested, or when the user says continue, extend, next part, part two, next scene, or make it longer. Plan globally, generate locally: the skill plans the whole story, but compiles only the next unresolved clip.

Load [ref:sequence-project-state], [ref:continuation-handoff], [ref:prompt-compiler], [ref:surface-prompt-profiles], [ref:event-density], and [ref:continuity-qc]. Load [ref:reference-transfer-contract] when references are present and [ref:dense-storyboard-mode] when the request contains many shots or animation panels. Load [ref:directing-engine] to set one directorial voice for the whole story and plan the long-form spine so the look is authored by one hand across every clip. For a user's first multi-clip project, [ref:sequence-worked-trace] walks the whole loop once - plan, deviation, reconciliation, chain cap, re-anchor, resume.

Intent

The user is trying to make a film, not a pile of prompts. This skill protects the thread of action across generations: what already happened, what is happening now, what must not happen yet, and what the accepted footage actually shows. The plan is global; the prompt is local.

Sequence Classifier

Classify as sequence_project when the story exceeds the verified active-surface duration, asks for multiple connected clips, contains several narrative beats, is a film scene, ad, campaign, music sequence, action scene, dialogue scene, or uses continue/extend/next-part language. Otherwise classify as standalone_clip and return to the concise prompt path.

For every request also classify:

  • generation input mode: T2V, I2V, V2V, R2V, FLF2V, edit, native extend when verified for the active surface, or troubleshoot;
  • sequence relation: standalone, sequence_first_clip, seamless_continuation, intentional_next_shot, bridge_between_known_states, repair_tail, or reanchor_after_drift;
  • shot structure: compact_single_take, phased_single_take, dense_multishot, first_last_frame_transition, or video_edit_contract;
  • medium grammar: live_action, 3d_animation, 2d_animation, product_or_object, or another supported medium;
  • surface profile: exact reference-tag convention, verified duration range, prompt budget, supported reference roles, timeline syntax, edit/extension availability, audio behavior, and constraints.

Read the full file on GitHub · 96 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 96 lines · 55 tokens per session scan A cbaecde282c0

Subscribe to this mod's changes

seedance-sequence is a skill published in the GitHub repository mrDesign-ww/vault-os (2 stars, last pushed 2d ago), licensed MIT. It adds 55 tokens to every session and 1,778 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to seedance-sequence, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

Emily2040/seedance-2.0 · 55 tokens

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

1370998960-del/https-github.com-Emily2040-seedance-2.0 · 55 tokens

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

LeoYeAI/seedance-skills · 55 tokens

seedance-continuation

This skill should be used when a Seedance 2.0 user asks to continue, extend, make the next part, repair the tail, bridge between known frames, re-anchor drift, or create a successor prompt from accepted footage.

Emily2040/seedance-2.0 · 53 tokens

seedance-continuation

This skill should be used when a Seedance 2.0 user asks to continue, extend, make the next part, repair the tail, bridge between known frames, re-anchor drift, or create a successor prompt from accepted footage.

1370998960-del/https-github.com-Emily2040-seedance-2.0 · 53 tokens

seedance-continuation

This skill should be used when a Seedance 2.0 user asks to continue, extend, make the next part, repair the tail, bridge between known frames, re-anchor drift, or create a successor prompt from accepted footage.

LeoYeAI/seedance-skills · 53 tokens