seedance-sequence

seedance-sequence is a skill for Claude Code from anymouschina/TapCanvas. It costs 55 tokens per session (2,173 once invoked), scanned A, original, MIT.

A planning skill for making a long Seedance 2.0 video from connected clips. It keeps track of what happened, what happens next, and which details must remain consistent.

In plain words
What is it for?
Use it for films, campaign sequences, dense storyboards, multi-scene projects, and continuation requests such as “next part” or “make it longer.”
Why use it?
Long stories can drift when each clip is generated separately, causing repeated actions, changing characters, or broken continuity. This skill turns the larger story into manageable clips while preserving its thread.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it for films, campaign sequences, dense storyboards, multi-scene projects, and continuation requests such as “next part” or “make it longer.”

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/anymouschina/tapcanvas/seedance-sequence
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add anymouschina/TapCanvas --skill seedance-sequence
Clone the repo
git clone --depth 1 https://github.com/anymouschina/TapCanvas

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-sequence

README.md
[![agentmods](https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-sequence/github.svg)](https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-sequence)
Your own site
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-sequence"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-sequence/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-sequence

Your own site · 80×15
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-sequence"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-sequence.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,173 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.02173
Opus 5.5 $0.00022 $0.00869
Sonnet 5.5 $0.00011 $0.00435
Haiku 4.5 $0.00006 $0.00217

Measured 1mo ago against content hash 895efb748150, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

seedance-sequence scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

apps/agents-cli/skills/seedance-20/skills/seedance-sequence/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-sequence

Use this when the user's idea is larger than one reliable generation, when connected clips are requested, or when the user says continue, extend, next part, part two, next scene, or make it longer. Plan globally, generate locally: the skill plans the whole story, but compiles only the next unresolved clip.

Load [ref:sequence-project-state], [ref:continuation-handoff], [ref:prompt-compiler], [ref:surface-prompt-profiles], [ref:event-density], and [ref:continuity-qc]. Load [ref:reference-transfer-contract] when references are present and [ref:dense-storyboard-mode] when the request contains many shots or animation panels. Load [ref:directing-engine] to set one directorial voice for the whole story and plan the long-form spine so the look is authored by one hand across every clip. For a user's first multi-clip project, [ref:sequence-worked-trace] walks the whole loop once - plan, deviation, reconciliation, chain cap, re-anchor, resume.

Intent

The user is trying to make a film, not a pile of prompts. This skill protects the thread of action across generations: what already happened, what is happening now, what must not happen yet, and what the accepted footage actually shows. The plan is global; the prompt is local.

Sequence Classifier

Classify as sequence_project when the story exceeds the verified active-surface duration, asks for multiple connected clips, contains several narrative beats, is a film scene, ad, campaign, music sequence, action scene, dialogue scene, or uses continue/extend/next-part language. Otherwise classify as standalone_clip and return to the concise prompt path.

For every request also classify:

  • generation input mode: T2V, I2V, V2V, R2V, FLF2V, edit, native extend when verified for the active surface, or troubleshoot;
  • sequence relation: standalone, sequence_first_clip, seamless_continuation, intentional_next_shot, bridge_between_known_states, repair_tail, or reanchor_after_drift;
  • shot structure: compact_single_take, phased_single_take, dense_multishot, first_last_frame_transition, or video_edit_contract;
  • medium grammar: live_action, 3d_animation, 2d_animation, product_or_object, or another supported medium;
  • surface profile: exact reference-tag convention, verified duration range, prompt budget, supported reference roles, timeline syntax, edit/extension availability, audio behavior, and constraints.

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 108 lines · 55 tokens per session scan A 895efb748150

Subscribe to this mod's changes

seedance-sequence is a skill published in the GitHub repository anymouschina/TapCanvas (686 stars, last pushed yesterday), licensed MIT. It adds 55 tokens to every session and 2,173 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-21.

Related

Other skills, from other repositories

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

Emily2040/seedance-2.0 · 55 tokens

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

1370998960-del/https-github.com-Emily2040-seedance-2.0 · 55 tokens

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

LeoYeAI/seedance-skills · 55 tokens

seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

mrDesign-ww/vault-os · 55 tokens

seedance-continuation

This skill should be used when a Seedance 2.0 user asks to continue, extend, make the next part, repair the tail, bridge between known frames, re-anchor drift, or create a successor prompt from accepted footage.

Emily2040/seedance-2.0 · 53 tokens

dramake

A production workflow for turning an idea, story, script, storyboard, or existing footage into a short AI drama or film. It covers planning, generation, voice, editing, and quality checks for formats such as vertical and horizontal video.

xixihhhh/ai-short-drama-skill · 279 tokens