improve-arch

improve-arch is a skill for Claude Code from evist0/okf-matt-skills. It costs 30 tokens per session (1,215 once invoked), scanned A, a copy of improve-codebase-architecture, MIT.

A code-review workflow that scans a codebase for hard-to-understand or poorly separated parts, then creates a visual HTML report of possible improvements.

In plain words
What is it for?
Use it to find refactoring opportunities, make modules easier to test, and clarify how different parts of a codebase connect.
Why use it?
It helps reveal architectural friction that is easy to miss during ordinary coding. It also guides a detailed review of the improvement you choose.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: mentions subagents.

Good fit Use it to find refactoring opportunities, make modules easier to test, and clarify how different parts of a codebase connect.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/evist0/okf-matt-skills/improve-arch
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add evist0/okf-matt-skills --skill improve-arch
Clone the repo
git clone --depth 1 https://github.com/evist0/okf-matt-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for improve-arch

README.md
[![agentmods](https://agentmods.dev/badge/skills/evist0/okf-matt-skills/improve-arch/github.svg)](https://agentmods.dev/skills/evist0/okf-matt-skills/improve-arch)
Your own site
<a href="https://agentmods.dev/skills/evist0/okf-matt-skills/improve-arch"><img src="https://agentmods.dev/badge/skills/evist0/okf-matt-skills/improve-arch/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for improve-arch

Your own site · 80×15
<a href="https://agentmods.dev/skills/evist0/okf-matt-skills/improve-arch"><img src="https://agentmods.dev/badge/skills/evist0/okf-matt-skills/improve-arch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,215 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 81% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.01215
Opus 5 $0.00015 $0.00607
Sonnet 5 $0.00006 $0.00243
Haiku 4.5 $0.00003 $0.00121

Measured 11d ago against content hash 78cacad95cdb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

improve-arch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

81% identical to improve-codebase-architecture — 51 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

improve-arch/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Improve Codebase Architecture

Surface architectural friction and propose deepening opportunities — refactors that turn shallow modules into deep ones. The aim is testability and AI-navigability.

This command is informed by the project's domain model and built on a shared design vocabulary:

  • Run the /codebase-design skill for the architecture vocabulary (module, interface, depth, seam, adapter, leverage, locality) and its principles (the deletion test, "the interface is the test surface", "one adapter = hypothetical seam, two = real"). Use these terms exactly in every suggestion — don't drift into "component," "service," "API," or "boundary."
  • The domain language in knowledge/glossary/ gives names to good seams; ADRs in knowledge/adr/ record decisions this command should not re-litigate.

Process

1. Explore

Read the project's domain glossary (knowledge/glossary/) and any ADRs (knowledge/adr/) in the area you're touching first.

Then use the Agent tool with subagent_type=Explore to walk the codebase. Don't follow rigid heuristics — explore organically and note where you experience friction:

  • Where does understanding one concept require bouncing between many small modules?
  • Where are modules shallow — interface nearly as complex as the implementation?
  • Where have pure functions been extracted just for testability, but the real bugs hide in how they're called (no locality)?
  • Where do tightly-coupled modules leak across their seams?
  • Which parts of the codebase are untested, or hard to test through their current interface?

Apply the deletion test to anything you suspect is shallow: would deleting it concentrate complexity, or just move it? A "yes, concentrates" is the signal you want.

2. Present candidates as an HTML report

Write a self-contained HTML file to the OS temp directory so nothing lands in the repo. Resolve the temp dir from $TMPDIR, falling back to /tmp (or %TEMP% on Windows), and write to <tmpdir>/architecture-review-<timestamp>.html so each run gets a fresh file. Open it for the user — xdg-open <path> on Linux, open <path> on macOS, start <path> on Windows — and tell them the absolute path.

Read the full file on GitHub · 67 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 67 lines · 30 tokens per session scan A 78cacad95cdb

Subscribe to this mod's changes

improve-arch is a skill published in the GitHub repository evist0/okf-matt-skills (13 stars, last pushed 2mo ago), licensed MIT. It adds 30 tokens to every session and 1,215 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 81% identical to improve-codebase-architecture, differing in 51 lines, and is treated as a copy.

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