game-ui-frontend

game-ui-frontend is a skill for Codex from fanfan-de/anybox. It costs 38 tokens per session (1,081 once invoked), scanned A, original, MIT.

A guide for designing readable interface layers for browser games, including HUDs, menus, overlays, and responsive layouts.

In plain words
What is it for?
Use it to plan and build themed game interfaces with clear priorities, suitable placement, and CSS-based styling.
Why use it?
It keeps important game information visible while protecting the play area from unnecessary panels and clutter.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to plan and build themed game interfaces with clear priorities, suitable placement, and CSS-based styling.

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Install with agentmods
npx agentmods add skills/fanfan-de/anybox/game-ui-frontend
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fanfan-de/anybox --skill game-ui-frontend
Clone the repo
git clone --depth 1 https://github.com/fanfan-de/anybox

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-ui-frontend

README.md
[![agentmods](https://agentmods.dev/badge/skills/fanfan-de/anybox/game-ui-frontend/github.svg)](https://agentmods.dev/skills/fanfan-de/anybox/game-ui-frontend)
Your own site
<a href="https://agentmods.dev/skills/fanfan-de/anybox/game-ui-frontend"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/game-ui-frontend/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-ui-frontend

Your own site · 80×15
<a href="https://agentmods.dev/skills/fanfan-de/anybox/game-ui-frontend"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/game-ui-frontend.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,081 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.01081
Opus 5 $0.00019 $0.00541
Sonnet 5 $0.00008 $0.00216
Haiku 4.5 $0.00004 $0.00108

Measured 8d ago against content hash cd017fe07612, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

game-ui-frontend scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/Anybox-Plugins/game-studio/skills/game-ui-frontend/SKILL.md · 113 lines

How it starts

The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game UI Frontend

Overview

Use this skill whenever the game needs a visible interface layer. The job is not to produce generic dashboard UI. The job is to produce a readable, thematic browser-game interface that supports the play experience.

Default assumption: build the game world in canvas or WebGL, and build text-heavy UI in DOM.

Frontend Standards

  1. Establish visual direction before coding.
    • Genre and fantasy
    • Material language
    • Typography
    • Palette
    • Motion tone
  2. Use CSS variables for the UI theme.
  3. Build clear hierarchy.
    • Critical combat or survival information first
    • Secondary tools second
    • Rarely used settings behind menus or drawers
  4. Protect the playfield first, especially in 3D.
    • The initial screen should feel playable within a few seconds.
    • Default to one primary persistent HUD cluster and at most one small secondary cluster.
    • Keep the center of the playfield clear during normal play.
    • Keep the lower-middle playfield mostly clear during normal play.
    • Put lore, field notes, quest details, and long control lists behind drawers, toggles, or pause surfaces.
    • Prefer contextual prompts and transient hints over permanent boxed panels.
  5. Keep overlays readable over motion.
    • Use backing panels, edge treatment, contrast, and restrained blur where needed.
  6. Design for both desktop and mobile from the start.
  7. Design 3D UI around camera and input control boundaries.
    • Pause or gate camera-control input when menus, dialogs, or pointer-driven UI are active.
    • Keep pointer-lock, drag-to-look, and menu interaction states explicit.

3D Starter Defaults

For exploration, traversal, or third-person starter scaffolds, prefer this UI budget:

  • one compact objective chip or status strip at the edge
  • one transient controls hint or interaction prompt
  • one optional collapsible secondary surface such as a journal, map, or quest log

Do not open every informational surface on first load. The scene should be readable before the user opens any deeper UI.

Read the full file on GitHub · 113 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 113 lines · 38 tokens per session scan A cd017fe07612

Subscribe to this mod's changes

game-ui-frontend is a skill published in the GitHub repository fanfan-de/anybox (57 stars, last pushed 29d ago), licensed MIT. It adds 38 tokens to every session and 1,081 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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