ui-toolkit

ui-toolkit is a skill for Claude Code from XeldarAlz/everything-claude-unity. It costs 32 tokens per session (1,128 once invoked), scanned A, original, MIT.

Unity’s system for building user interfaces with structured markup, CSS-like styles, and reusable visual elements. It can also bind interface elements to data and display large lists efficiently.

In plain words
What is it for?
Use it for game menus, settings screens, editor windows, styled controls, data-bound interfaces, and large scrolling lists.
Why use it?
It provides a consistent way to build and style menus and editor interfaces without placing every element manually in code.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the everything-claude-unity plugin — 42 skills, 27 commands, 20 agents, 5 hooks shipped together

Good fit Use it for game menus, settings screens, editor windows, styled controls, data-bound interfaces, and large scrolling lists.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xeldaralz/everything-claude-unity/ui-toolkit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add XeldarAlz/everything-claude-unity --skill ui-toolkit
Clone the repo
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unity

Made for: Claude Code.

Or install everything-claude-unity, the plugin that ships this one along with the rest of its 42 skills, 27 commands, 20 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-toolkit

README.md
[![agentmods](https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/ui-toolkit/github.svg)](https://agentmods.dev/skills/xeldaralz/everything-claude-unity/ui-toolkit)
Your own site
<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/ui-toolkit"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/ui-toolkit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-toolkit

Your own site · 80×15
<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/ui-toolkit"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/ui-toolkit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,128 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.01128
Opus 5 $0.00016 $0.00564
Sonnet 5 $0.00006 $0.00226
Haiku 4.5 $0.00003 $0.00113

Measured 6d ago against content hash 540cb79e01cc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

ui-toolkit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/systems/ui-toolkit/SKILL.md · 175 lines

How it starts

The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI Toolkit

UXML Structure

<ui:UXML xmlns:ui="UnityEngine.UIElements">
    <ui:Style src="styles.uss" />

    <ui:VisualElement class="screen">
        <ui:Label text="Game Title" class="title" />

        <ui:VisualElement class="button-container">
            <ui:Button text="Play" name="btn-play" class="menu-btn" />
            <ui:Button text="Settings" name="btn-settings" class="menu-btn" />
            <ui:Button text="Quit" name="btn-quit" class="menu-btn danger" />
        </ui:VisualElement>

        <ui:Slider label="Volume" name="volume-slider" low-value="0" high-value="1" value="0.8" />
        <ui:Toggle label="Fullscreen" name="fullscreen-toggle" />
    </ui:VisualElement>
</ui:UXML>

USS Styling (CSS-like)

.screen {
    flex-grow: 1;
    align-items: center;
    justify-content: center;
    background-color: rgba(0, 0, 0, 0.8);
}

.title {
    font-size: 48px;
    color: white;
    -unity-font-style: bold;
    margin-bottom: 40px;
}

.menu-btn {
    width: 250px;
    height: 50px;
    margin: 8px;
    font-size: 20px;
    background-color: rgb(60, 60, 60);
    color: white;
    border-radius: 8px;
    border-width: 0;
    transition-duration: 0.2s;
}

.menu-btn:hover {
    background-color: rgb(80, 80, 80);
    scale: 1.05;
}

.menu-btn:active {
    background-color: rgb(40, 40, 40);
}

.danger {
    color: rgb(255, 100, 100);
}

Key USS Differences from CSS

  • Flex layout only (no floats, no grid)
  • Use -unity- prefix for Unity-specific properties
  • Colors: rgb(), rgba(), #hex
  • Transitions: transition-duration, transition-property
  • No em/rem — use px or %

Controller Script

public sealed class MainMenuController : MonoBehaviour
{
    [SerializeField] private UIDocument _document;

    private void OnEnable()
    {
        VisualElement root = _document.rootVisualElement;

        root.Q<Button>("btn-play").clicked += OnPlayClicked;
        root.Q<Button>("btn-settings").clicked += OnSettingsClicked;
        root.Q<Button>("btn-quit").clicked += OnQuitClicked;

        Slider volumeSlider = root.Q<Slider>("volume-slider");
        volumeSlider.RegisterValueChangedCallback(evt => OnVolumeChanged(evt.newValue));
    }

    private void OnPlayClicked() { /* Load game scene */ }
    private void OnSettingsClicked() { /* Show settings panel */ }
    private void OnQuitClicked() { Application.Quit(); }
    private void OnVolumeChanged(float value) { /* Set audio volume */ }
}

Read the full file on GitHub · 175 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 175 lines · 32 tokens per session scan A 540cb79e01cc

Subscribe to this mod's changes

ui-toolkit is a skill published in the GitHub repository XeldarAlz/everything-claude-unity (23 stars, last pushed 4mo ago), licensed MIT. It adds 32 tokens to every session and 1,128 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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