Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add XeldarAlz/everything-claude-unity --skill ui-toolkitgit clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xeldaralz/everything-claude-unity/ui-toolkit)<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/ui-toolkit"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/ui-toolkit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/ui-toolkit"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/ui-toolkit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00032 | $0.01128 |
| Opus 5 | $0.00016 | $0.00564 |
| Sonnet 5 | $0.00006 | $0.00226 |
| Haiku 4.5 | $0.00003 | $0.00113 |
Grade A, and why
ui-toolkit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UI Toolkit
UXML Structure
<ui:UXML xmlns:ui="UnityEngine.UIElements">
<ui:Style src="styles.uss" />
<ui:VisualElement class="screen">
<ui:Label text="Game Title" class="title" />
<ui:VisualElement class="button-container">
<ui:Button text="Play" name="btn-play" class="menu-btn" />
<ui:Button text="Settings" name="btn-settings" class="menu-btn" />
<ui:Button text="Quit" name="btn-quit" class="menu-btn danger" />
</ui:VisualElement>
<ui:Slider label="Volume" name="volume-slider" low-value="0" high-value="1" value="0.8" />
<ui:Toggle label="Fullscreen" name="fullscreen-toggle" />
</ui:VisualElement>
</ui:UXML>
USS Styling (CSS-like)
.screen {
flex-grow: 1;
align-items: center;
justify-content: center;
background-color: rgba(0, 0, 0, 0.8);
}
.title {
font-size: 48px;
color: white;
-unity-font-style: bold;
margin-bottom: 40px;
}
.menu-btn {
width: 250px;
height: 50px;
margin: 8px;
font-size: 20px;
background-color: rgb(60, 60, 60);
color: white;
border-radius: 8px;
border-width: 0;
transition-duration: 0.2s;
}
.menu-btn:hover {
background-color: rgb(80, 80, 80);
scale: 1.05;
}
.menu-btn:active {
background-color: rgb(40, 40, 40);
}
.danger {
color: rgb(255, 100, 100);
}
Key USS Differences from CSS
- Flex layout only (no floats, no grid)
- Use
-unity-prefix for Unity-specific properties - Colors:
rgb(),rgba(),#hex - Transitions:
transition-duration,transition-property - No
em/rem— usepxor%
Controller Script
public sealed class MainMenuController : MonoBehaviour
{
[SerializeField] private UIDocument _document;
private void OnEnable()
{
VisualElement root = _document.rootVisualElement;
root.Q<Button>("btn-play").clicked += OnPlayClicked;
root.Q<Button>("btn-settings").clicked += OnSettingsClicked;
root.Q<Button>("btn-quit").clicked += OnQuitClicked;
Slider volumeSlider = root.Q<Slider>("volume-slider");
volumeSlider.RegisterValueChangedCallback(evt => OnVolumeChanged(evt.newValue));
}
private void OnPlayClicked() { /* Load game scene */ }
private void OnSettingsClicked() { /* Show settings panel */ }
private void OnQuitClicked() { Application.Quit(); }
private void OnVolumeChanged(float value) { /* Set audio volume */ }
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 175 lines · 32 tokens per session scan A 540cb79e01cc
ui-toolkit is a skill published in the GitHub repository XeldarAlz/everything-claude-unity (23 stars, last pushed 4mo ago), licensed MIT. It adds 32 tokens to every session and 1,128 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
brand-landingpage
Brand-first landing page designer — runs a brand-identity interview (colors, typography, shape language), then generates and iterates on a polished landing page via Stitch with deployment-ready HTML. Use when the user asks to create, design, or build a landing page, homepage, or marketing page and has no established…
software-accessibility
Implements accessibility fixes in code. Use when remediating semantic HTML, ARIA, focus, keyboard support, or screen-reader behavior.
software-ui-ux-design
Designs and audits UI/UX systems with usability and accessibility requirements. Use when shaping flows, design systems, interaction patterns, or WCAG-aware product behavior.
frontend-design
Use this skill for work a user will see rendered: websites, landing pages, dashboards, web applications, interface components, style overhauls, and requests to make an interface look better. It classifies the surface as expressive, conventional, or governed by an existing design system, then commits to palette…
design-system
DESIGN.md integration for Forge — ensures visual consistency across all UI tasks through standardized design specifications.
qa-design
UI/UX design audit and verification of web best practices, including responsive/mobile-first breakpoints. Trigger when the user wants to audit the design, verify the UI/UX, check responsive behaviour, or improve the user interface.