bevy-ecs-rust

bevy-ecs-rust is a skill for Claude Code from findscripter/everything-skills. It costs 114 tokens per session (1,590 once invoked), scanned A, original, no licence file.

A guide to building games in Rust with Bevy, a game engine, using an Entity Component System (ECS). ECS stores data in components and runs logic in systems, which can be scheduled in parallel.

In plain words
What is it for?
Use it to design Bevy ECS models, write working Rust game code, schedule systems for parallel execution, and plan performance improvements.
Why use it?
It helps replace object-oriented game logic with a data-focused structure suited to Bevy. It also addresses how to model and schedule components, systems, resources, and queries without applying these patterns to the wrong technology.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 02-engineering plugin — 125 skills shipped together

Good fit Use it to design Bevy ECS models, write working Rust game code, schedule systems for parallel execution, and plan performance improvements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/findscripter/everything-skills/bevy-ecs-rust
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add findscripter/everything-skills --skill bevy-ecs-rust
Clone the repo
git clone --depth 1 https://github.com/findscripter/everything-skills

Made for: Claude Code.

Or install 02-engineering, the plugin that ships this one along with the rest of its 125 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bevy-ecs-rust

README.md
[![agentmods](https://agentmods.dev/badge/skills/findscripter/everything-skills/bevy-ecs-rust/github.svg)](https://agentmods.dev/skills/findscripter/everything-skills/bevy-ecs-rust)
Your own site
<a href="https://agentmods.dev/skills/findscripter/everything-skills/bevy-ecs-rust"><img src="https://agentmods.dev/badge/skills/findscripter/everything-skills/bevy-ecs-rust/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bevy-ecs-rust

Your own site · 80×15
<a href="https://agentmods.dev/skills/findscripter/everything-skills/bevy-ecs-rust"><img src="https://agentmods.dev/badge/skills/findscripter/everything-skills/bevy-ecs-rust.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 114 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,590 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00114 $0.01590
Opus 5.5 $0.00046 $0.00636
Sonnet 5.5 $0.00023 $0.00318
Haiku 4.5 $0.00011 $0.00159

Measured today against content hash 5623d854bb8f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

bevy-ecs-rust scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

02-engineering/bevy-ecs-rust/SKILL.md · 155 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 155 lines · 114 tokens per session scan A 5623d854bb8f

Subscribe to this mod's changes

bevy-ecs-rust is a skill published in the GitHub repository findscripter/everything-skills (11 stars, last pushed today), with no licence file. It adds 114 tokens to every session and 1,590 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-12.

Related

bevy-ecs-rust compared with skills from other repositories

bevy-ecs-rust next to 6 skills from other repositories
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bevy-ecs-rustfindscripter/everything-skillsSkill11todaynoneA114Claude Code
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unreal-cppWade-DevCode/awesome-coding-skills-cnSkill75mo agoMITA33Claude Code, Codex
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