FlashInfer is a library and kernel generator that supplies GPU operations used to run large language model inference, including attention, matrix multiplication, and mixture-of-experts computations. It helps engineers build and optimize LLM serving systems across supported GPU hardware and backend implementations. Its catalogue add-ons provide skills and instructions for working with FlashInfer.
Borrowing it
Nothing to install: this file belongs to flashinfer-ai/flashinfer. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/flashinfer-ai/flashinfer/main/.claude/skills/add-cuda-kernel/SKILL.mdgit clone --depth 1 https://github.com/flashinfer-ai/flashinferWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/flashinfer-ai/flashinfer/add-cuda-kernel)<a href="https://agentmods.dev/skills/flashinfer-ai/flashinfer/add-cuda-kernel"><img src="https://agentmods.dev/badge/skills/flashinfer-ai/flashinfer/add-cuda-kernel/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/flashinfer-ai/flashinfer/add-cuda-kernel"><img src="https://agentmods.dev/badge/skills/flashinfer-ai/flashinfer/add-cuda-kernel.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Agent Snooping · line 940 Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00018 | $0.07619 |
| Opus 5.5 | $0.00007 | $0.03048 |
| Sonnet 5.5 | $0.00004 | $0.01524 |
| Haiku 4.5 | $0.00002 | $0.00762 |
Grade A, and why
add-cuda-kernel scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 957 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Tutorial: Adding a New Kernel to FlashInfer
This tutorial walks through adding a simple element-wise scale operation to FlashInfer. We'll implement scale(x, factor) = x * factor to demonstrate the complete workflow.
Goal
Add a new operation that scales each element of a tensor by a scalar factor:
- Input: tensor
xand scalarfactor - Output:
x * factor(element-wise) - Support multiple dtypes (FP16, BF16, FP32)
Step 1: Define CUDA Kernel in include/
Create include/flashinfer/scale.cuh:
#pragma once
#include <cuda_runtime.h>
#include <cuda_fp16.h>
#include <cuda_bf16.h>
namespace flashinfer {
/*!
* \brief Element-wise scale kernel
* \tparam T Data type (half, __nv_bfloat16, float)
* \param input Input tensor
* \param output Output tensor
* \param factor Scale factor
* \param n Number of elements
*/
template <typename T>
__global__ void ScaleKernel(const T* input, T* output, T factor, int n) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
if (idx < n) {
output[idx] = input[idx] * factor;
}
}
/*!
* \brief Launch scale kernel
* \tparam T Data type
* \param input Input pointer
* \param output Output pointer
* \param factor Scale factor
* \param n Number of elements
* \param stream CUDA stream
*/
template <typename T>
cudaError_t ScaleLauncher(const T* input, T* output, T factor, int n,
cudaStream_t stream = nullptr) {
const int threads = 256;
const int blocks = (n + threads - 1) / threads;
ScaleKernel<T><<<blocks, threads, 0, stream>>>(input, output, factor, n);
return cudaGetLastError();
}
} // namespace flashinfer
Key points:
- Framework-agnostic (no Torch headers)
- Uses raw pointers
- Template-based for dtype flexibility
- Only includes what's needed (cuda_runtime, cuda_fp16, cuda_bf16)
Step 2: Create Launcher in csrc/
Create csrc/scale.cu:
#include "flashinfer/scale.cuh"
using namespace flashinfer;
void scale_launcher(TensorView input, TensorView output,
float factor) {
CHECK_INPUT(input);
CHECK_INPUT(output);
TVM_FFI_ICHECK_EQ(input.dtype(), output.dtype());
int n = input.numel();
auto stream = get_stream(input.device());
DISPATCH_DLPACK_DTYPE_TO_CTYPE_FP32_FP16(input.dtype(), DType, [&] {
cudaError_t status = ScaleLauncher<DType>(
input.data_ptr<DType>(),
output.data_ptr<DType>(),
static_cast<DType>(factor),
n,
stream
);
TVM_FFI_ICHECK(status == cudaSuccess)
<< "Failed to run ScaleLauncher: " << cudaGetErrorString(status);
return true;
});
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 24d ago Changed cbfe52fc0c9c
- 1mo ago First seen · 957 lines · 18 tokens per session scan A b8381f9f36a6
add-cuda-kernel is a skill published in the GitHub repository flashinfer-ai/flashinfer (6,763 stars, last pushed today), licensed Apache-2.0. It adds 18 tokens to every session and 7,619 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
cuopt-developer
Modify, build, test, debug, and contribute to NVIDIA cuOpt (C++/CUDA, Python, server, CI). Use for solver internals, PRs, DCO, and code conventions.
readable-cpp
Readable C/C++/Rust/CUDA code rules inspired by The Art of Readable Code. Use when writing, reviewing, or refactoring C, C++, Rust, or CUDA code. Enforces short functions, flat control flow, clear naming, readable structure, and idiomatic patterns.
transform-model
Add a Hugging Face or local checkpoint to TensorRT-Model-Connect as a self-contained family, or extend the family that already owns it.
cpp
Comprehensive C/C++ programming reference covering everything from C11-C23 and C++11-C++23, system programming, CUDA GPU computing, debugging tools, Rust interop, and advanced topics. Use for: C/C++ questions, C/C++ interview preparation, modern language features, RAII/memory management, templates/generics, CUDA…
gpu-server-setup
Prepare a Linux server with NVIDIA or Intel Arc GPUs for neural-network and LLM workloads, or diagnose one that misbehaves. Use when the user asks to set up or prepare a GPU server, install NVIDIA drivers or CUDA on Debian/Ubuntu, bring up Intel Arc (A770, A750, B580, Arc Pro B60/B70) with the i915/xe driver and…
write-cuda-reduction-kernel
Guide the agent through designing and implementing a correct, efficient CUDA reduction kernel for a given operator (sum, max, min, or custom binary associative op), covering warp-level primitives, block-level reduction, multi-block strategies, and when to use CUB instead.