Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add FluxonLab/Skillry --skill 190-gamedev-code-reviewgit clone --depth 1 https://github.com/FluxonLab/SkillryWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/fluxonlab/skillry/190-gamedev-code-review)<a href="https://agentmods.dev/skills/fluxonlab/skillry/190-gamedev-code-review"><img src="https://agentmods.dev/badge/skills/fluxonlab/skillry/190-gamedev-code-review.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.01450 |
| Opus 5 | $0.00022 | $0.00725 |
| Sonnet 5 | $0.00009 | $0.00290 |
| Haiku 4.5 | $0.00004 | $0.00145 |
Grade A, and why
gamedev-code-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
A licence we could not identify
The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 167 lines · 43 tokens per session scan A 906486209c2a
gamedev-code-review is a skill published in the GitHub repository FluxonLab/Skillry (2 stars, last pushed 10d ago), with no licence file. It adds 43 tokens to every session and 1,450 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
verify-implementation
A workflow that runs a project’s verification skills to produce a report on coding patterns, architecture rules, and project conventions. It is intended for work after implementation, before a pull request, or during code review.
review-loop
Run the adversarial verification loop — implement, then hand the change to a fresh checker that did not write it, fix what it finds, and re-dispatch until APPROVE. Use before claiming any behavioural change is done, and on requests like "review loop", "adversarial review", "independent review", "get this verified"…
frontend-code-review
Trigger when the user requests a review of frontend files (e.g., .tsx, .ts, .js). Support both pending-change reviews and focused file reviews while applying the checklist rules.
no-mistakes
Validate committed feature-branch changes through the no-mistakes pipeline: intent, rebase, review, test, docs, lint, push, PR, and CI. Use when the user asks to run no-mistakes, ship safely, validate before pushing, or gate a change before it reaches upstream.
caveman-review
Ultra-compressed code review comments. Cuts noise from PR feedback while preserving the actionable signal. Each comment is one line: location, problem, fix. Use when user says "review this PR", "code review", "review the diff", "/review", or invokes /caveman-review. Auto-triggers when reviewing pull requests.
game-development
Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.