FluxonLab/Skillry

Installable, permission-bounded, multi-platform agent skills & subagents for Claude Code, Codex, Copilot & Gemini/Antigravity — 125 skills + 73 subagents across 18 departments, with a validation harness, native plugin marketplace, and full upstream attribution. by FluxonLab.

This repository also configures its own agents. See what Skillry tells them →

6Stars on the repository
306Mods indexed here, across every type
24d agoLast push, which is what freshness is scored on
customA LICENSE file GitHub cannot name, so bodies are not copied

gamedev-art-bible

01

FluxonLab/Skillry

Skill Claude Code

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

not rated 6 +1 24d ago A 49 tokens

FluxonLab/Skillry

Skill Claude Code

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

not rated 6 +1 24d ago A 64 tokens

gamedev-brainstorm

03

FluxonLab/Skillry

Skill Claude Code

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

not rated 6 +1 24d ago A 39 tokens

gamedev-code-review

04

FluxonLab/Skillry

Skill Claude Code

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

not rated 6 +1 24d ago A 43 tokens

FluxonLab/Skillry

Skill Claude Code

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

not rated 6 +1 24d ago A 36 tokens

gamedev-estimate

06

FluxonLab/Skillry

Skill Claude Code

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

not rated 6 +1 24d ago A 31 tokens

gamedev-hotfix

07

FluxonLab/Skillry

Skill Claude Code

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

not rated 6 +1 24d ago A 37 tokens

gamedev-map-systems

08

FluxonLab/Skillry

Skill Claude Code

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

not rated 6 +1 24d ago A 28 tokens

FluxonLab/Skillry

Skill Claude Code

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

not rated 6 +1 24d ago A 29 tokens

gamedev-prototype

10

FluxonLab/Skillry

Skill Claude Code

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

not rated 6 +1 24d ago A 34 tokens

FluxonLab/Skillry

Skill Claude Code

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

not rated 6 +1 24d ago A 28 tokens

FluxonLab/Skillry

Skill Claude Code

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

not rated 6 +1 24d ago A 34 tokens

gamedev-team-audio

13

FluxonLab/Skillry

Skill Claude Code

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

not rated 6 +1 24d ago A 36 tokens

gamedev-team-combat

14

FluxonLab/Skillry

Skill Claude Code

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

not rated 6 +1 24d ago A 52 tokens

gamedev-team-level

15

FluxonLab/Skillry

Skill Claude Code

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

not rated 6 +1 24d ago A 41 tokens

FluxonLab/Skillry

Skill Claude Code

Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

not rated 6 +1 24d ago A 59 tokens

FluxonLab/Skillry

Skill Claude Code

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

not rated 6 +1 24d ago A 43 tokens

gamedev-team-polish

18

FluxonLab/Skillry

Skill Claude Code

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

not rated 6 +1 24d ago A 47 tokens

gamedev-team-qa

19

FluxonLab/Skillry

Skill Claude Code

Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.

not rated 6 +1 24d ago A 75 tokens

FluxonLab/Skillry

Skill Claude Code

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

not rated 6 +1 24d ago A 36 tokens

gamedev-team-ui

21

FluxonLab/Skillry

Skill Claude Code

Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.

not rated 6 +1 24d ago A 49 tokens

gamedev-tech-debt

22

FluxonLab/Skillry

Skill Claude Code

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

not rated 6 +1 24d ago A 35 tokens

gamedev-ux-review

23

FluxonLab/Skillry

Skill Claude Code

Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.

not rated 6 +1 24d ago A 54 tokens

FluxonLab/Skillry

Skill Claude CodeCodex

Tests in real browsers. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data via Chrome DevTools MCP.

not rated 6 +1 24d ago B 57 tokens

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