gamedev-team-ui

gamedev-team-ui is a skill for Claude Code from FluxonLab/Skillry. It costs 49 tokens per session (2,359 once invoked), scanned A, original, no licence file.

A coordination workflow for a game UI team, covering UX specification, visual design, implementation, review, and final polish.

In plain words
What is it for?
Use it to manage the complete UX pipeline for game interfaces, including specification writing, design, implementation, review, and polish.
Why use it?
It keeps the stages of a UI feature connected and coordinates the people or tasks involved across the full design-to-build process.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to manage the complete UX pipeline for game interfaces, including specification writing, design, implementation, review, and polish.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fluxonlab/skillry/243-gamedev-team-ui
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add FluxonLab/Skillry --skill 243-gamedev-team-ui
Clone the repo
git clone --depth 1 https://github.com/FluxonLab/Skillry

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamedev-team-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/fluxonlab/skillry/243-gamedev-team-ui/github.svg)](https://agentmods.dev/skills/fluxonlab/skillry/243-gamedev-team-ui)
Your own site
<a href="https://agentmods.dev/skills/fluxonlab/skillry/243-gamedev-team-ui"><img src="https://agentmods.dev/badge/skills/fluxonlab/skillry/243-gamedev-team-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gamedev-team-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/fluxonlab/skillry/243-gamedev-team-ui"><img src="https://agentmods.dev/badge/skills/fluxonlab/skillry/243-gamedev-team-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,359 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.02359
Opus 5 $0.00024 $0.01179
Sonnet 5 $0.00010 $0.00472
Haiku 4.5 $0.00005 $0.00236

Measured 7d ago against content hash 1d4f86490c67, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

gamedev-team-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

community/Donchitos-Claude-Code-Game-Studios/skills/243-gamedev-team-ui/SKILL.md · 171 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 171 lines · 49 tokens per session scan A 1d4f86490c67

Subscribe to this mod's changes

gamedev-team-ui is a skill published in the GitHub repository FluxonLab/Skillry (2 stars, last pushed 12d ago), with no licence file. It adds 49 tokens to every session and 2,359 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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